PS5 specs and features, including SSD, ray tracing, GPU and CPU for the PlayStation 5 explained

The PS5, also known as PlayStation 5, has finally been confirmed by Sony and will arrive around Christmas 2020.

The PS5’s specifications have now been confirmed and Digital Foundry expert Rich Leadbetter has analyzed the PS5’s internal technology.

We also know a number of features the PS5 will have, including ray tracing support, thanks to several pieces from Wired. This includes an interview with Mark Cerny announcing the system, which revealed the basics of the PS5’s specs and technical details, and another that confirmed small details about the console.

Meanwhile, the appearance of the PS5 was confirmed at a reveal event in June, along with several accessories and news of a digital edition.

Like the PS5 controller, PS5 console design, PS5 backwards compatibility, PS5 SSD, and upcoming PS5 games, on this page you’ll find everything we know about the specs and features of the PlayStation 5 console.

In this page:

PS5 specs: Ray tracing, GPU, CPU and other details confirmed so far

Here’s what the PS5 hardware looks like, along with the PS5 Digital Edition, both available at launch:


But what’s inside? The original set of specifications for the PS5 was confirmed by analysis by Digital Foundry expert Rich Leadbetter, and then elaborated thanks to a press release following the PlayStation 5 Showcase on Wednesday, September 16.

Below you’ll find the PS5 specs, with details copied verbatim from the PS5 launch press release:

Component Specification
CPU x86-64-AMD Ryzen Zen 8 Cores / 16 Threads at 3.5GHz (variable frequency)
GPU Ray tracing acceleration Up to 2.23 GHz (10.3 TFLOPS)
GPU architecture Graphics engine based on AMD Radeon RDNA 2
Memory interface 16GB GDDR6/256-bit
memory bandwidth 448GB/s
Internal storage 825GB custom SSD
I/O performance 5.5 GB/s (raw), typical 8-9 GB/s (compressed)
Expandable storage NVMe SSD slot
External storage USB hard drive support
Optical drive (optional) Ultra HD Blu-ray (66G/100G) ~10xCAVBD-ROM (25G/50G) ~8xCAVBD-R/RE (25G/50G) ~8x CAVDVD ~3.2xCLV
PS5 game disc Ultra HD Blu-ray, up to 100 GB/disc
Audio “Tempest” 3D AudioTech
Video output HDMI output port Support for 4K 120Hz TVs, VRR (specified by HDMI version 2.1)
Dimensions PS5: 390mm x 104mm x 260mm (W x H x D) PS5 Digital Edition: 390mm x 92mm x 260mm (W x H x D)
Weight PS5 – 4.5 kgPS5 Digital Edition – 3.9 kg
Force PS5 – 350WPS5 Digital Edition – 340W
In and out USB Type A port (Hi-Speed ​​USB) USB Type A port (10Gbps Super Speed ​​USB) x2 USB Type C port (10Gbps Super Speed ​​USB)
Networks Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)IEEE 802.11 a/b/g/n/ac/axBluetooth 5.1

Now that you’ve seen the PS5 specs, you’re probably wondering: what exactly do they mean for the console?

The choice of GPU has been driven by Sony’s belief that, as Digital Foundry’s Rich Leadbetter explains, “a smaller GPU can be a snappier GPU, and the inference is that the PS5’s graphics core should be able to offer a higher performance”. than can be expected from a TFLOP number that does not accurately encompass the capabilities of all parts of the GPU.”

The new 825GB custom SSD will also help boost performance. As Rich explains in his analysis, “Sony’s actual implementation is something else, with performance two orders of magnitude faster than the PlayStation 4. 2GB of data can be loaded in a quarter of a second, meaning that, In theory, the entire PS5 can fill 16GB in just two seconds.”

Want to know Digital Foundry’s verdict on PS5 specs and confirmed PS5 features? This video may help:


All confirmed PS5 features so far

We learned a lot about the PS5’s upcoming features in an interview Mark Cerny gave to Wired in April 2019. Digital Foundry’s Rich Leadbetter also provided some new insight into what this new console is capable of.

These features include:

  • PS5 supports expandable storage, but don’t buy an NVME drive without validation from Sony if you want to use it with the console. If you want to know more, check out Rich Leadbetter’s analysis of the inner workings of the PS5 and our explanation of the PS5’s SSD storage.
  • PS5 will support backward compatibility for seemingly all PS4 games, due to being “based in part on the PS4 architecture.” However, the PS5’s performance increase is so significant that these games will need to be tested. Sony has said that most of the top 100 most played games are working, so expect support for the biggest PS4 titles at launch.

“Sony has said that most of the top 100 most played games are working, so expect support for the biggest PS4 games at launch.

  • At first, some games may launch on both PS4 and PS5 at the same time. We’ll find out if any games, especially launch titles, will be cross-gen closer to the PS5 release date.
  • PS5 offers a digital edition and one that supports physical media. Both options will be available at launch.
  • Gaming installations will be more configurable thanks to the way the SSD works (see below). Players will be able to delete a single-player campaign, for example, without deleting multiplayer, if the developers provide this support.


  • Game sizes should be smaller or at least better optimized. Thanks to the SSD-only solution with the PS5, developers will no longer need to duplicate data to make a standard 5400 RPM read faster. Wired commented that “how developers take advantage of that space will be different; some may choose to build a larger or more detailed game world, others may be content with reducing the size of games or patches.”
  • PS5 will have some form of cloud functionality: “We are pioneers in cloud gaming,” Cerny told Wired, “our vision should become clear as we get closer to launch.”
  • Confirmed PS5 accessories include a charging station (for up to two DualSense controllers), a Pulse 3D wireless headset, a media remote, and a “dual 1080p lens” HD camera.

  • PS5 PSVR support has been confirmed, at least with the current headset. There is a leak, in the form of a patent filed in February 2019, of a new headset that will have two front cameras and one rear camera, with an additional camera on a Move-style controller. It is also mentioned that all of this could work wirelessly.
  • The PS5 home screen will be more dynamic. This includes better displaying live elements, such as showing available quests or allowing players to select their activity in real time. “As a player, you just go for whatever you want,” Cerny explained.
  • Geometry Engine is a new block that will give developers more control over triangles, primitives, and geometry selection. You can learn more about this in Digital Foundry’s analysis.
  • Tempest Engine uses the key principles of presence and locality to help create more realistic audio. Along with the head-related transfer function (HRTF for short), the sound should sound different depending on the shape of your ear.


What else do we know about the PS5, including the logo and name?

During the PlayStation 5 Showcase on Wednesday, September 16, it was announced that the PS5 would have two separate release dates, within a week of each other, and countries would be assigned one of these two dates.

The releases for both PS5 and the PS5 Digital Edition are:

  • Thursday, November 12: USA, Japan, Canada, Mexico, Australia, New Zealand and South Korea
  • Thursday 19 November: The rest of the world, including the UK

In the same showcase, it was announced that the PS5 will be priced at £449.99 in the UK, while the Digital Edition will be £359.99.

The official name of Sony’s next-generation console is PlayStation 5, unsurprisingly maintaining the naming convention established by previous Sony consoles. When discussing the console’s name with Wired, CEO Jim Ryan said, “It’s nice to be able to say it, like a giant burden has been lifted off my shoulders.”

The PS5 logo also showed that it would follow the PS4’s lead when it was revealed on January 6, 2020.

Can you see the differences?

With the PlayStation 5 on the way, we’ve written guides on everything we currently know about the PS5 specs, the differences between the PS5 Digital Edition and the regular PS5, PS5 SSD storage, PS5 console design , PS5 downloads, PS5 backwards compatibility, PS5. controller, the PS Plus collection and the upcoming PS5 games you can play. You can also check out the latest PS5 stock information. Until then, current PS4 owners can check out this month’s PlayStation Plus games.

What we don’t know about PS5 specs and features so far

The PS5 release date is getting closer every day, but we still don’t know everything about the PS5. Below you’ll find some of the important PS5 details that keep us up at night:

  • PS5 backwards compatibility beyond the PS4. Since the PS4 does not have this feature, the possibility of it being included on the PS5 is very low. However, a patent filed in 2018 suggested “remastering via emulation,” which replaced old game textures with new ones on the fly. It is unknown if this is a method of improving PlayStation’s back catalog or replacing old game textures with new ones.


  • Whether the PS4 library will be updated to the new PS5 version of the game library or whether it will remain the same. If this change occurs, we also don’t know that you will have to pay to transfer or convert your games to your new PS5.
  • Voice control is currently not confirmed for games, even if the Media Remote accessory supports it. However, Wired said that during its hands-on with the DualSense controller there was “a small hole.” When asked, Mark Cerny responded: “We’ll talk more about this another time.” A Sony spokesperson added then: “We file patents on a regular basis and, like many companies, some of those patents end up in our products and others do not.”

If you want to know more about the PS5, check out our PS5 controller and upcoming PS5 games pages.

Categories: Guides
Source: ptivs2.edu.vn

Leave a Comment