Mario Maker 2’s Link explained: How to get the Master Sword and play as the Zelda character

Mario Maker 2 Link is a free addition to the game as part of the December 2019 version 2.0 update.

With the introduction of the Master Sword in Course Maker, collecting it transforms Mario into the Zelda character, allowing you to use a sword, throw bombs, shoot arrows, and run.

The way to obtain the Master Sword and control Link isn’t immediately obvious, so we explain how it works on this page, as well as some of the first discoveries we’ve found so far about how Link can interact with your creations.

In this page:

How to get the Master Sword in Mario Maker 2

To play as Link, you must first place the Master Sword item within your level. First, make sure you have updated the game to the latest version, as the item was only introduced as part of the 2.0 update.

To begin, enter Course Maker mode and select the Super Mario Bros. play style. This is the only place you will find the Master Sword, as it is not compatible with later Mario game themes.

Next, find the Super Mushroom. You can do this by selecting the magnifying glass in the top right corner, then select Items and you’ll find it at the bottom right of the dial.

Now place the Super Mushroom somewhere within the level. Now that it is placed, its type must be changed. You can do this by holding down the A button or holding it down, depending on your preferred control scheme.

Select the Master Sword icon and it will now be available in your level.

Link Controls in Mario Maker 2: How to Throw Bombs, Run and Shoot Arrows

Once you get the Master Sword, Mario will automatically transform into Link. From there, you can use a variety of new moves by doing the following:

  • A or B – Skip
  • X or Y – Sword
  • Down – Shield
  • L, R, LR or ZR – Bow and arrow
  • Jump, down and then A or B – Sword down
  • Down and then hold X or Y – Dash
  • Up then hold X or Y – Bomb

What else do you need to know about Link in Mario Maker 2?

Once you’ve understood Link’s controls, it’s time to put him through his paces. Here are the basics of how Link can interact with other blocks and items in the game:

  • The arrows can be used to collect coins, which could make for some interesting level designs if you place them out of reach.
  • You can shoot arrows in three directions: up, down and forward, and whether you tap the button or hold it down, the power at which you shoot them remains the same.

  • The Sword cannot crush Blocks, but Bombs can.
  • The bombs will be on a timer and as soon as you take them out, so don’t take too long to throw them!
  • You can also only have one bomb on the screen at a time. Once the active bomb is destroyed, you can take out another one.

  • Link will revert to Mario when he gets damaged.
  • Certain power-ups, like the Super Mushroom, will nullify Link’s ability and turn you back into Mario. Normal mushrooms, however, will not.
  • By holding Y when you move, Link will run like Mario, allowing you to explore at high speed.
  • Link can’t slide down ramps, but you can always run downhill to eliminate enemies!
  • Finally, as a little bonus, as soon as you get the Master Sword and become Link, the Zelda theme will play. There is also a unique ending theme upon finishing the level.


There are enough differences in the way Link plays that there’s potential for all sorts of new level ideas. It would be worth exploring to see what is possible!

Have you been stumped by any Mario Maker 2 levels? Our Secret of the Dry Bones Shell, Keymaster and Buried Stones solutions can help.

Categories: Guides
Source: ptivs2.edu.vn

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