Destiny 2 Something New god roll recommendation and drop location

Destiny 2 Something New god roll recommendation and drop location

Destiny 2’s Something New is an exotic hand cannon that makes its debut during the Season of the Charmed, as part of Solstice 2022.

Destiny 2 players are always asking for new weapons and items, and Bungie has lived up to its name in the most literal sense.

It’s a great hand cannon with some unique features, including an unwanted ability that makes destroying bosses quick and easy. We’ll tell you how to get Something New, the ideal Something New rolls, and everything about this powerful Something New glitch.

If you’re playing during the event, you should know that last year’s Compass Rose weapon is still available, and we have similar recommendations for that as well.

In this page:


How to get something new in Destiny 2

Something new is a special event weapon, meaning it’s tied to a specific event happening in Destiny 2. In this case, it’s part of the limited-time Solstice event as part of the 2022 Season of the Charmed.

The only way to get something new is as a random reward at the end of the Bonfire Bash, currently active in the EAZ (European Air Zone).

If you haven’t already, visit Eva Levante in the tower and she will send you on the ‘Celebrating Solstice’ quest which will lead you to completing your first Bonfire Bash.

Simply start Bonfire Bash, see it through to the end, and see what items drop. With a little perseverance and luck, you start collecting Something New.

Remember to stock up on a good amount of Silver Blades beforehand, maximizing your Silver Ash earnings as part of the event.

Something New: God Roll Recommendation in Destiny 2

The random perk slots in Something New create an opportunity for some version of the weapon that is ideal for different play styles. Ideal perk combinations, or “god rolls” as players call them, vary, but some stand out as being particularly powerful.

Here’s our recommended Something New divine roll in Destiny 2:

  • Corkscrew arrowhead or rifle breakage
  • bounce rounds
  • Triple tap
  • Headstone

Hand cannons tend to deal a lot of damage at the expense of range and stability. Corkscrew Rifling increases both and overall handling. That said, with the rate of fire of 120 rounds per minute you really benefit from the Arrowhead Break’s recoil control and stability, making them both excellent options.

Ricochet rounds are the same idea and confer a bonus to range and stability.

Triple Tap may be a bit of a controversial choice, but it works in amazing synergy with Dream Work. For every three consecutive critical hits you score, one round will be refunded to your magazine.

Combine that with an already overloaded weapon and you can unload an incredible number of rounds without reloading. You could trade that for Wellspring for a more PvP (player versus player) focused weapon, as the extra energy for abilities can turn the tide in competitive skirmishes.

Meanwhile, Headstone might be the most underrated weapon perk in Destiny 2. Precision kills spawn a crystal where an enemy dies. This will freeze enemies that touch it, act as a barrier preventing shots from hitting you, and your Something New can break it, causing an explosion that damages nearby enemies.

It is a strategic game that works well in both PvP and PVE (player versus environment).

As always, if you find a version of Something New that you love, it’s worth taking the time to perfect it for improved stats and Power Orbs, and lock it down to prevent you from accidentally deleting it.

The Season of the Depths is here along with the Into the Depths quest. You can also know how to go fishing! Don’t forget to keep an eye on the Lost Sector and King’s Fall challenge rotation schedule!

Something new, benefit and failure of Dream Work

UPDATE (July 28): In the reboot after Something New arrived, the Dream Work issue has been fixed. The next section is left to explain how the error worked, for those who are still curious.

ORIGINAL REPORT: Something New has some random perks and a special one called Dream Work.

This buff is all about teamwork, as your assists (your teammates’ kills to enemies you hurt) dump ammo from your reserve into your magazine. That means that by wounding targets that your allies eliminate, you can overfill this weapon beyond its normal capacity.

This is where it gets really interesting. In the weapons debut, the Dream Work perk appears to be buggy. This additional assist-based ammunition is designed to work only with the hand cannon.

However, the buff activates as soon as you wound an enemy and persists if you switch weapons. That means that if you shoot some creature of darkness and switch to a rocket launcher, for example, once your friends finish that kill, you can overfill that weapon.

Do you want a sweet deal with over 1000 rounds? Now you can. It’s crazy, fun, and will probably get patched, but it’s worth enjoying while you can.

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Categories: Guides
Source: ptivs2.edu.vn

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