Warzone 2.0 Victus XMR loadout, best class build and how to unlock Victus XMR

The Victus XMR is a sniper rifle released as part of Season 1 of Warzone 2.0.

The strong point of this rifle has to be its damage: taking the place of the Signal 50 as the highest damaging sniper in Warzone 2.0.

While you may already be solid, through our recommendations on this page, we’ll look at the best Victus XMR class build, including accessories, perk packs, and gear, plus how to unlock Victus XMR yourself.

In this page:


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How to unlock the Victus XMR in Warzone 2.0

The Victus XMR is unlocked as part of the Season 1 Battle Pass.

With the new Battle Pass system introduced in Warzone 2.0, you can choose whichever unlock path you want to earn rewards, giving you more control than usual over how rewards are unlocked.

This means you can acquire the sniper within the equivalent of what used to be 20 linear levels, and you have the freedom to progress straight there from the start; However, depending on your unlock path so far, you may be able to further progress is needed.

The Season 1 Battle Pass and Victus XMR unlock page.

If you want to learn more about the Battle Pass and the rewards included, be sure to check out our Season 1 Battle Pass guide which covers all the unlocks you can get as part of it.

Please note that after Season 1, the unlock requirements for this weapon may change; Based on recent Call of Duty titles, it will likely require completing a challenge to unlock it.

Warzone 2.0 Victus XMR best equipment and accessories

Since the Victus that at the greatest possible distance, while increasing the aim down speed (ADS).

These are the best Warzone 2.0 Victus XMR loadouts and attachments:

  • Barrel: Mack 8 33.5 Super (unlocks at Victus XMR Lv. 3) / Optics: SP-X 80 6.6X (unlocks at SP-R 208 Lv. 5)
  • Laser: 1 MW Rapid Firing Laser (unlocks at Lockwood 300 Lv. 4)
  • Stock: XRK Rise 50 (unlocks at Victus XMR Lv.19)
  • Guard: Corvus Responder (unlocked at Victus XMR Lv. 26)
  • Rear Grip: STIP-40 Grip (unlocked at Victus XMR Lv. 16)

For our first attachment, we opted for the Mack 8 33.5 Super barrel which leans towards the aforementioned goal of increasing damage range and bullet velocity; This cannon does both, although it is affected by ADS speed and hip recoil control, the former being more problematic than the latter.

Alternatively, depending on how you like to play, since the Victus -X 80 6.6X. which can switch between 6.6x and 11x magnification, perfect for helping you find the best scope for different ranges.

Combined with the options below, including our alternative rear grab suggestion, it will make using ADS a much smoother experience.

However, if we don’t equip the alternate scope option, we’ll want to offset some of the gun’s ADS speed reduction, and that’s where our second pick comes in: the 1 MW Quick Fire laser is the only laser sight available that increases speed. ADS without the laser will be visible to other players even when aiming, although the flash of blue light from the laser will be visible when facing the sniper.

For the third accessory, we chose the XRK Rise 50, which will not only increase your crouch and sprint movement speed, but also your ADS speed, offsetting some of the longer zoom times of this weapon. It impedes the recoil control of the gun a bit, but that’s where our next two accessories come in.

Equipping the Corvus Responder Guard, although it requires a long effort to acquire it, will be a safe bet here thanks to its improvements in recoil stability and recoil resistance, in synergy with one of the advantages of the perk pack that we will recommend in the section following.

To further reinforce that recoil control, we rounded out this build with the STIP-40 grip – it takes a hit to aim with stability, but with all the other accessories and perk bonuses, this won’t be much of a problem, with aiming feeling consistent in general.

That being said, if you wanted to experiment a bit, you could pick up the Bruen Q900 Grip, which will grant a boost to sprint-to-fire and ADS speed, although it’s worth noting that the ADS speed increase isn’t too noticeable, it’s say. unless you choose our alternative optics option.

Especially with new weapons, it’s always worth trying out different attachments, so feel free to experiment to see what works for you.

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Warzone 2.0 Victus XMR, best build, perk pack and class gear

Since this is a sniper class, we are thinking about the weapon’s performance at long ranges; As such, we’re choosing a set of perks and loadouts that will allow that playstyle to take center stage.

Our picks for the best Warzone 2.0 Victus XMR loadout, perk pack, and secondary are:

  • Perk Pack: Recon/Weapons Specialist (unlocks at level 1)
  • Secondary: .50 GS (unlocks at level 13)
  • Tactical: Riflescope (unlocked at level 1) / Decoy Grenade (unlocked at level ??)
  • Lethal: Claymore (unlocks at level 25) / Throwing Knife (unlocks at level 44)

As mentioned, this is a heavily sniper focused class and as such the Recon perk pack is better here as it provides Double Time, Tracker, Focus and Birdseye perks.

The first buff in this pack, Double Time, will grant boosts to your Tactical Sprint duration and crouch movement speed; Paired with our standard attachment recommended above, you’ll gain even more crouch movement speed, helping you stay hidden from others. enemies on the battlefield.

As it says on the tin, reconnaissance is the name of the game and the Tracker perk relies entirely on that, allowing you to see enemy footprints.

On top of that, any enemies killed by you don’t show a kill marker, which keeps your standing low; However, with our recommended unsuppressed sniper, that might be less effective, so you can always beef up the stealth aspect here. with a suppressor if that’s how you want to build this class.

As for the third benefit of this pack, what you get is Focus – not only will it extend the duration of your ‘Breath Holding’ when ADSing, but it will also reduce flinch from incoming shots, as mentioned above about a synergy. key among this benefit. and the Corvus Responder guard accessory.

As for the final benefit, Birdseye reveals the direction enemies are facing when they appear on your radar via UAV or general radar pings; Not only can this give you an idea of ​​where enemies might be in the distance, but it will also keep you at bay. covered.

Speaking of keeping you covered, this class has a bit to do in that department and that’s where our recommendations for secondary, lethal, and tactical grenades come in.

A good secondary choice here is the .50 GS pistol, which has great firepower that acts as an excellent backup for the Victus, and boasts not only great range, but also high damage: it can kill enemies with two shots, one in the head and one in the head. relatively close to the enemy, making it a pretty deadly backup.

The X13 Auto is always there if you prefer a fully automatic option, but we think the .50 GS is the way to go here.

Of course, you can always find more weapons scattered around the map, so if you prefer something a little more flexible, you can certainly find something like that, and if not, the Weapon Specialist perk pack is always available. there, grouping Overkill within a set of four perks.

For your Lethal and Tactical, we’re specializing a little more than usual: you can still use the traditional Frag and Flash/Stun nades if you want, but we’re pointing you towards Spotter Scope and Claymore, leaning towards reconnaissance. style of play with a bit of explosive backing too.

You could instead carry a throwing knife instead of the Claymore, but it depends entirely on how you intend to play – feel free to experiment!

If you’re looking for more weapons to try out, we’ve got a full list of the best ones on our best Warzone 2.0 weapons page, or if you’re looking for more loadouts, we’ve got others in the Signal 50 sniper, M4, and more.

Finally, if you’re looking for information on Season 1 and its set of rewards, be sure to check out our Season 1 Battle Pass rewards explanation.

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Categories: Guides
Source: ptivs2.edu.vn

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