Tiny Tina’s Wonderland class tips: How to choose the best stats, Character Background, Hero Points and Multiclass

Tiny Tina's Wonderland class tips: How to choose the best stats, Character Background, Hero Points and Multiclass

In Tiny Tina’s Wonderlands, your Fatemaker can be one of six different classes and your choice will help determine your combat style.

While creating your Fatemaker, you will also need to choose a character background, which has an effect on your starting hero stats. These stats are increased through the use of hero points, and each class has a set of preferred hero stats that suit their specialties.

Below you’ll find the best hero stats for each class and everything you need to know about the multiclass system.

In this page:


Tiny Tina’s Wonderlands: Official 20-Minute Game Walkthrough

Tiny Tina’s Wonderlands Class List

There are six classes you can choose from in Tiny Tina’s Wonderlands and which one you choose will help determine your combat style throughout the game.

Here are the six classes you can choose from:

  • Brr-Zerker: Focuses on frost and melee damage, ideal for fighting in close combat.
  • Clawbringer: Focuses on fire and lightning damage and has a Wyvern companion.
  • Graveborn: Focuses on dark magic, has a Demi-Lich companion and an action skill that sacrifices health to deal dark magic damage.
  • Spellshot: Focuses on spell damage, increases firing speed, and can eventually equip two spells.
  • Spore Warden: Has a mushroom companion and deals weapon damage.
  • Stabbomaner: Switches between all forms of damage and specializes in dealing critical hits and status effects.

A seventh class will also be added during the fourth content installment of the Tiny Tina’s Wonderlands Season Pass.

How important is class choice in Tiny Tina’s Wonderlands?

The class you choose during Tiny Tina’s Wonderlands character creation is very important, because that class will be your main class and will not be changed at any time. As you progress through the game (or campaign, if you will), you’ll unlock the ability to multiclass and have a secondary class, which you can learn more about later.

It’s important to note that unlike the main Borderlands games, each individual class only has one skill tree, which you’ll focus on until you choose a secondary class. Each class also has two action skills and a class feat.

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Once you’ve chosen a secondary class, you’ll have two skill trees, two class feats, and four action skills, although the fourth action skill will need to be unlocked by leveling up your Fatemaker.

If you want to learn more about the classes, including their action abilities, class feats, and passive abilities, visit the official Tiny Tina’s Wonderlands website.

Character’s background in Tiny Tina’s Wonderlands explained

Your character’s experience provides advantages or disadvantages to certain hero statistics in Tiny Tina’s Wonderlands, adding or subtracting from the initial 10 hero points you gain for each stat. There are five character backgrounds to choose from and you select them after customizing your Fatemaker.

It’s a good idea to try to match your character’s background to your chosen class; The Village Idiot character background, for example, is a good choice for the Clawbringer class thanks to how it improves your Strength stat, which is an important stat for this class.

If you want to know which hero stat is best for each class, visit the next section.

Here are the five character backgrounds, along with the advantages and disadvantages each one provides:

character background Improvements Disadvantages
village idiot Strength – 18 (+8) +10.0% Critical Damage Intelligence: 7 (-3) -3.0% spell cooldown
Raised by elves Dexterity: 12 (+2) +4.0% Critical Chance Constitution – 6 (-4) -10.0% Max HP/Guardian
failed monk Intelligence: 12 (+2) +2.0% spell cooldown. Wisdom: 14 (+4) +8.0% status damage. Strength – 6 (-4) -5.0% Critical Damage Dexterity – 8 (-2) -4.0% Critical Chance
Recover Inventory Hoarder Intelligence: 12 (+2) +2.0% spell cooldown. Attunement: 15 (+5) +5.0% skill cooldown. Dexterity – 8 (-2) -4.0% Critical Chance Constitution – 8 (-2) -5.0% Max HP/Protect
Rogue Alchemist Wisdom: 18 (+8) +16.0% status damage Dexterity – 8 (-2) -4.0% Critical Chance Constitution – 5 (-5) -12.5% ​​Max HP/Protection

Hero Stats and Hero Points – Best Stats for Each Class in Tiny Tina’s Wonderlands Explained

There are six hero stats (Attunement, Constitution, Dexterity, Intelligence, Strength, and Wisdom) in Tiny Tina’s Wonderlands. Each hero stat covers an essential part of combat, from your chance to land a critical hit to your maximum health, and certain stats are better suited to specific classes.

Your starting hero stats are affected by your chosen character’s background, which you can learn more about in the section above.

Hero stats are increased by assigning Hero Points that are earned by leveling up your Fatemaker. However, during character creation, you will receive 10 hero points that you can allocate however you want.

Below you can find all six hero stats, along with which aspects of combat they increase and which class is preferred for each stat:

Hero Stat Increase Preferred class
tuning Action skill recovery rate Brr-ZerkerSpore Guardian
Constitution Max Health/Guard Brr-ZerkerClawbringerGraveborn
Skill Critical Hit Chance SpellcasterSpore GuardianStabbomancer
Intelligence Spell Cooldown Rate GravebornSpellshot
Strength Critical Hit Damage Brr-ZerkerClawbringerStabbomancer
Wisdom Status Effect Damage GravebornStabbomancer

Multiclass in Tiny Tina’s Wonderlands

As you progress through Tiny Tina’s Wonderlands, you will eventually unlock the ability to multiclass and have a secondary class. For us, this option was unlocked after completing the ‘Thrill of the Ocean’ quest when we were at level 13.

We unlock the secondary class after completing ‘Thrill of the Ocean’.

After choosing your secondary class, you will be granted access to its skill tree, class feats, and action abilities. It’s important to note that for us, the second action skill unlocks at level 17, so you may have to level up to have full access to your secondary class skills.

You can now also invest Hero Points into the skill tree of your secondary classes, allowing you to add more passive skills to your rooster.

We recommend taking the time to carefully consider your secondary class: do you want to have a partner that complements each other or the ability to increase a specific type of damage? You can also choose a class to only unlock a specific action skill or class feat, such as unlocking the Spore Guardian’s mushroom companion.

Once you have completed the main campaign, you will unlock the ability to change your secondary class, but not your primary class.

Tips for choosing your class at Tiny Tina’s Wonderlands

Here are some tips to help you create your Fatemaker in Tiny Tina’s Wonderlands:

  • Consider the type of combat you prefer to play. If, for example, you prefer ranged combat, then the Spellshot class is a much better option than the Brr-Zerker class.
  • Read the Action Skills and Class Feats carefully, because you will rely a lot on them, especially the Action Skills.
  • If you want to know the passive abilities of each class, visit the Classes page on the official Tiny Tina’s Wonderlands website.
  • Take the time to look at all six classes to get an idea of ​​which one you’d like as a secondary class once you’ve unlocked the multiclass ability.
  • Be sure to invest hero points in the preferred hero stats of your chosen classes.

  • Remember: you can go back and forth in character creation mode. This means that if your character’s background affects your classes’ preferred hero stats, you can easily change it.
  • You can always experiment with the different classes (playing the first hour to understand their combat style) before becoming your true Fatemaker. This can also help you choose your high school class.

Have fun in the wonders of Tiny Tina!

Categories: Guides
Source: ptivs2.edu.vn

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