The Witcher 3: Blood and Wine – Contracts

Contracts

The Witcher 3’s best moments are often found off the beaten path, when you’re immersed in the business of be a witch Blood & Wine is no different in that regard, and to help you on your way, here’s a rundown of the contracts you can expect to find in CD Projekt’s excellent expansion.

Great hunter

Found on a notice board outside the Cockatrice Inn. Head to the marker and talk to the Count. He accepts his request and in the morning takes a look at the map. This is an escort mission, so pay close attention to his health as you guide him and his ridiculous helmet, although if you’re careful he’ll be out of harm’s way for most of the mission.


  • Panthers: When you reach the Panther area, you’ll bother a bear, but your charge wants to avoid bloodshed, so turn to the right to stay out of its range while you use your Witcher Sense to track the big cats. When you are close enough, the Count will move to a better vantage point. Use Axii on the trapped Panther to calm him down and then release the trap, then as soon as his flash has gone off, backtrack to the next marker.
  • Centipede: When you reach the centipede area, use Witcher Sense to follow the sounds underground. You’ll eventually reach the nest, so while the Count waits at a safe distance, examine the marked areas until he approves of your position (the leftmost one meets the visual and safety requirements) and then wait for him to join you. When it is in position, throw a Samum Bomb towards the nest.
  • Peacocks: When you reach the marker, pick up the feather and then use Witcher Sense to follow the scent trail. Pick up the next feather and continue down the path, and when the Count runs out to get into position, he waits for her to shout that he’s ready and then fires a few blasts of Axii at the flock.

Unfortunately, all the commotion attracts a centipede. He stands on the path just below the Count and triggers a Yrden trap. With any luck, the centipede will emerge in the middle and give you some free shots, but if you don’t take it out quickly, be sure to get it away from the hapless photographer before continuing the battle. Once he’s dead, you’ll end up back at his camp; Agree to come see his paintings and head to Francollart after at least a day has passed. Examine the Count’s “masterpieces” and then talk to him to terminate the contract.

Feet as cold as ice

Awarded by an NPC in the courtyard near the Nilfgaardian Embassy sign. Head to the marked area and look for a small camp. François is napping against a box near the tent, so wake him up and offer to help. Follow it down the hill to the cave and take a look around: examine the plant nearby, some rubble and a skeleton on the other side, and the roots blocking the other passage. Read the bestiary entry, then equip Igni and burn the flowering plants around the cave to lure the beast inside. The Grotto will summon Archspores during the fight, and you also need to keep François alive, so he tries to keep the monster trapped where he entered and take it out with a combination of Relic Oil and Igni. He talks to Françcois and returns to his beloved to finish the contract.

Tufo’s monster

From the Flovive bulletin board. Talk to Monsieur de Bourbeau: he’s an insufferable snob, so suck it up and be polite or be honest with him. Either way, he’ll eventually give you some details about the problem and a key to the basement. He walks down the slope and through the gate, waits until night falls and examines the broken plates on the floor. After the earthquake has subsided, he uses Aard to knock down the wall in the southeast corner and goes down the tunnel.

Once you reach the end, take out the Kikimores and then use Aard to knock down the pile of rocks blocking the path and defeat some more Kikimores on the other side. He burns the eggs he finds, examines the holes on the sides of the cave and then climbs into the tunnel at the northern edge. Burn the remaining eggs and examine the cracked ground before returning to the surface. He speaks to Madame de Bourbeau to learn more about the missing peasant and head to his last known whereabouts.

Use Witcher Sense to examine the basket, wine stain, and footprints, then follow the trail. When it splits, follow the set of footprints on the left; After a while, they will mysteriously change from those of a man to those of a monster, and a little further on you will see something next to a tree stump. Examine it and then continue along the path; ignore the first entrance marker you find and continue until you find another one and head inside.

The first obstacle you’ll encounter is a pair of giant centipedes, but once the coast is clear, use Witcher Sense to follow the trail on the other side and follow it until you reach a large cavern, if you see Sewant Mushrooms along the way. Choose them now as it will save you time later. Enter and look around, and then head to the southeast edge to find a fresh corpse. Gather some blood and pick up the nearby pendant, then look for Sewant Mushrooms if you haven’t picked them up already. Prepare the bait, equip it and spread it in the marked areas on the minimap to summon Shaelmaar. You’ve already fought one, so you should know the drill: use bombs or Aard to lure him and make him run into a wall, and then stab him when he’s turned, but this one does a little more damage and has the added danger of rocks . falling from above to deal with.

Once he’s dead, collect your trophy and return to collect your reward. If you picked up the pendant in the cave, you can tell Monsieur or keep silent, but the reward is the same either way.

bovine blue

From the Flovive bulletin board. Head to Ardaiso Quarry and talk to the foreman, then head towards the dead cow/worker. Confront the Alghouls who are scavenging, then do a thorough examination of the mess. Next, head to the high ground behind the crane and examine the marks on the broken support, then follow the trail of blood to an open-air still. Kill the Rotfiends, examine the blood stains on the ground near the stills, and then pick up the trail again. Examine the large mark on the ground ahead and then continue following the trail until it ends below the nest. Go up the hill and deal with the two Slyzards at the top, destroy the nest if you wish, and then collect your reward.

Other guides:

Categories: Guides
Source: ptivs2.edu.vn

Leave a Comment