Teamfight Tactics guide: Strategies for how to play Teamfight Tactics, from getting gold to when to buy XP and unit upgrades

With a team of only 1-star champions, you won’t last long in a game of Teamfight Tactics. To reach the end of the game, you will need to upgrade your units. Upgrading a unit greatly improves its damage and health, so bringing your units to a higher level than your opponent’s forces is a huge advantage.

It takes three 1-star champions to make a 2-star version and three 2-star champions to make it a 3-star. This means that to fully upgrade a unit you will need to get nine of the same champion, which can be an expensive task for those with high rarities. But it’s worth it, as the impact of a 3-star champion is incomparable to that of a tier one champion, and the strength of a rare 3-star champion or higher can be great enough to lead your team to victory. .

How to get gold and how to spend it in Teamfight Tactics

Building an economy is an important aspect of Auto Battlers, and Teamfight Tactics is no exception. There are several ways to earn money. Firstly, there is the gold you get after each round, regardless of the outcome. This is your daily bread, and a sum that will always arrive regardless of your situation. The amount of gold you get is equal to your level, so the higher you are, the more money you will earn.

The core of your economy is interest, which rewards you for accumulating a large amount of gold. For every 10 gold you have, you will receive an additional gold reward, with a maximum of 5 additional gold per turn once you reach 50.

This extra 5 gold per turn is incredibly significant. You basically pay for a free XP purchase each turn, allowing you to continually work towards the next level without spending all your money. Due to the huge impact money has on your performance, half of the game is essentially a race to reach 50 gold as quickly as possible.

Then there’s the money streak. By successively winning or losing, you get extra gold as a reward for your performance or to help you return to the game. These streaks can give you up to 3 gold per turn, and can be a lucrative way to improve your economic capital. If you want, you can intentionally lose games to accumulate a losing streak and make quick money.

But keep in mind that guaranteeing a loss without sacrificing too much health is a tricky thing to balance and you could easily find yourself too weak to win.

Finally, there is the buying and selling of champions. All champions have a set price determined by their rarity: commons are worth one gold, uncommons are worth two, rares are worth three, epics are worth four, and legendaries are worth five. Sounds simple right?

Well, it gets more complicated when you consider unit upgrades. A common 2-star unit like tombs sells for three gold, so you don’t lose money by upgrading and selling it. On the other hand, a 2-star rare item like Varus sells for 4, meaning that selling it results in a net loss of 2 gold. This is true for all units above common rarity, and while it’s not a big deal late game when you’re Scrooge Mc Ducking through a pool of coins, creating 2 useless stars early can leave you behind.

How items work in Teamfight Tactics

The elements are wildcards. By far the aspect of the game where luck is the biggest influence on success, items do not come from a shared pool and are not bought and sold like champions are. Whether or not you get the item you want is up in the air.

Once you pick up an item, it will be stored in your inventory to the left of the board, ready to be equipped. Items can also be combined to create stronger items with special abilities by placing them both on the same champion. There are too many combinations to list here, but Twitch.tv streamer Scarra created this comprehensive graphic detailing them all.

Items can only be obtained by purchasing them attached to a champion in the draft stage, or as random drops in the PvE stages (against the computer). As you progress through the game, champions in the draft stages and PvE fights can provide already combo items, so keep an eye out for these valuable rewards if you last that long.

The right item can turn a good champion into the star of the show. Champions with high damage special abilities benefit from items that grant magic damage, frontline tanks benefit from items that provide health, and champions who need to attack quickly benefit greatly from items that increase attack speed.

Each unit can hold a maximum of three items at a time, so be sure not to fill a slot with something that is not useful for that unit. Once you equip an item to a champion, you cannot remove it in any way.

So, if you want to combine two items but not equip them on any of the units on your board, you must buy a random champion, craft the new item with it, and then sell it.

You probably won’t get all the items you want over the course of a game, but if you make the most of what you do get, it can make the difference between coming in first place or coming in second.

Getting Started Game Guide for Teamfight Tactics

The early game, encompassing the first champion draft and three consecutive PvE rounds, is critical to establishing an early advantage over other players. If you have a good early game, you can use that momentum to build an early winning streak and get more gold. Much of the start of the game comes down to luck, but there are a few things you should do to improve your chances of getting off to a good start.

Starting from the drafting phase, the actual champion you choose doesn’t matter too much. What matters most are two factors, the rarity of the champion and the item he has equipped.

With a spatula already in my inventory, another one dropping from the krugs would be a huge boost.

Starting with rarity, it’s important to go for a rare (green) champion, unless you really want to get a specific common champion with a great item. Needless to say, uncommon units are harder to obtain in the early game than common units, and having a rare champion like Shen or Varus helps you get an early origin or class bonus, rather than being stuck at one. of a powerful blessing.

However, you can also choose a rare champion simply for the economic boost it gives you. While common level one champions sell for a single gold coin, rare champions sell for two. If that doesn’t sound like a lot, that’s because it isn’t, but having an extra gold in the first three turns can mean the difference between buying a pair of the same champion or a triplet, leading to an early 2-star.

In terms of elements, there are a couple to consider. Items like a Spatula, BF Sword, Unnecessarily Large Staff, and Recurve Bow are great early game items.

These can be combined to create extremely powerful items that can help you get through the first few PvP rounds (against other players) if you use them wisely. Didn’t find the specific item you were looking for? You may still get it as loot from one of the three PvE rounds, but keep in mind that the draft is the only time you can get specific things you’re looking for.

Mid-game guide for Teamfight Tactics

The mid-game is where you should focus on getting to 50 gold and upgrading your gear as you go with upgrades and items. This is where you definitely decide what your origin/class will be, as it is very difficult to make significant changes once you have reached the end of the game.

When solidifying your team composition, take a moment to look at what other players have (you can do this by clicking on their names on the right side). It’s important to try to avoid opting for the exact same build as other players, especially if they have higher level units than you.

In this team, I have 3 Noble, 3 Blade Master, and 1 Ninja bonuses, as well as a couple of two-star units. This is an example of the type of composition you are looking for.

Since all available champions come from the same shared pool, having to compete with someone for limited stock will only make upgrading more difficult.

End of game guide and how to win games in Teamfight Tactics

Well, here’s the hard part. At this point in the game your goal should be to get as many 3-star units as possible. If you’ve stayed above 50 gold so far, you’re in a good place, as you can use the 11+ gold each turn to reroll and buy units.

At some point you may have a full bank and not be able to purchase any more upgrades. In this case, sell the sideboard champion that is furthest from a 3-star upgrade and focus on buying the champion that is closest. Do your best not to get hit too much, as losing too much at this point can easily lead to a loss of 20 health points or more.

While items obtained now can be useful, you should worry more about your units at this point. When you reach a draft stage, try to get the champion you need to improve.

If you can’t, find a spatula. Creating a Force of Nature from two spatulas is a surprising bonus, as it provides an extra slot for a unit on the board. If you can’t do that either, take the unit with higher rarity, since you can sell it for a lot of precious gold.

If you managed to get to the last two, then unit placement becomes key. Look at your opponent’s board and move your units to a place where they can do their job to the best of their ability. You don’t want a major DPS (damage per second) unit to be stuck not hitting anyone for half the round, mistakes like that can cost you the game.

If your total health is below 10, it’s time to make Shirley Bassey proud and spend big. Spend all your money on replays, spend all your money on any upgrades you find, hope you can upgrade your board enough to stay in the game, and then cross your fingers.

If this sounds like a desperate last resort, that’s because it is. This cripples all your money-making abilities, but it can also be the last push you need to achieve victory.

Good luck!

Categories: Guides
Source: ptivs2.edu.vn

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