The Electric Cup is here! As with the recent Weather Cup, this special Pokémon Go Go Battle League cup comes with heavy restrictions. So if you’re ready to find out if you have the power, now is the time to channel your inner Stan Bush and transform three Pokémon into the ultimate Electric Cup team in Pokémon Go.
As usual in these cups, the rules of the Pokémon Go Great League apply here, but with the usual twist that is hinted at in the name. Not only do you have to create the most effective team possible with 1500 CP or less, but only Electric-type Pokémon are allowed and you cannot use a Pokémon from the banned list.
Things you should know about how to form an Electric Cup team in Pokémon Go
Not you, Stunfisk.
The best thing about the 1500 CP cap is that, like the Great League, forming a team is relatively cheap and easy in Stardust.
The obvious downside to this specific cup is that the pool of eligible options is only 49 Pokémon, and that includes completely useless ones like Elekid and Oricorio. This should come as no surprise, given that Electric is actually one of the most superficial, if not the most superficial, band in writing.
So how do you choose Pokémon for an element-based cup? It begins and ends with what that guy is weak and resistant to. Electric-types are resistant to Flying, Steel, and Electric-type attacks, so don’t bring them, and that’s why Oricorio is worse than useless here: shocking, we know.
Next, we need to analyze what weaknesses we can exploit. Unsurprisingly, for anyone who appreciates electronics, the obvious safety net is grounding: just as water extinguishes fire, Electric types are weak to Ground-type attacks.
However, there are no Ground-type Pokémon in this meta, meaning you can’t simply rely on Mud Shotting to achieve victory. Instead, you should build up resistances and plan what other types you think your opponent will add to the mix; Remember, as long as one of the Pokémon types is Electric (and not on the banned list), it is a safe inclusion in the Electric Cup.
Speaking of which, the full banned list is below:
Given the low CP cap of 1500, there are no Mythical Pokémon to worry about here, so don’t worry about that if you’re new to competitive play. You can easily participate and win in this meta without any rare Pokémon.
Remember, while there are specific Pokémon that dominate this meta, with the Go Battle League (and player vs. player battles in general) you’ll be blindsided; So even if you cover yourself with a wide range of offensive and defensive options, no team is invincible.
Still, even with some of the following Pokémon on your team, you should be able to get better results than if you selected those that came as close to the 1500 CP limit as possible.
The Season of Adventure Abundance is here! Its first event is A Paldean Adventure, which sees the true launch of Gen 9 and the special research mission A Paldean Adventure. You can also work on the Timed Investigation: Master Ball mission and compete in Go Battle League. Be sure to compete in Shadow Raids, complete routes, use Daily Adventure Incense for a chance to encounter Galarian Articuno, Galarian Zapdos, and Galarian Moltres. This incense can also give you encounters with other rare Pokémon in Pokémon Go.
Our recommendations for the Pokémon Go Electric Cup
There’s no single “best” team you can choose from (since, as mentioned above, you don’t know what you’re up against) and not everyone has access to every Pokémon species.
Instead, here’s a general list of recommended Electric Cup Pokémon for building a team, with a wide range of sources that should suit all players, whether you’ve been collecting creatures since day one or just starting out. play. Plus, even if you don’t have a Victini, you can still be very competitive in this cup, since (for once) none of our picks have exclusive or Community Day moves. As long as you have the Pokémon and enough resources to power it up, you should be good to go!
Remember that you are only allowed one of each in Go Battle League, and ideally, you will want to build a team with different types of strengths and defense. For example, if you build a team with all monoelectric types, all of your opponent’s equipment will resist yours.
It’s also worth noting that if you really want to compete, each of your Pokémon needs two charged moves. If you want to skimp on Stardust and execute just one move, do so at your own risk: you have been warned.
Our Pokémon Go Electric Cup team recommendations in order of appearance in the National Pokédex. While there is some overlap with the Big League guide, be sure to read the entire entry as it may recommend some move changes:
Type: Electric Perfect IVs: 00/15/15 Weakness: Ground Moves: Volt Switch (fast), Foul Play (charged), Hyper Beam (charged)
Both Electrodes are equally excellent in this meta, but let’s start with Kantonian and then move on to the shiny new version in a second. They both have different attacks and perfect IVs, as well as matchups, so don’t treat them as interchangeable.
Kantonian Electrode is a spammy, albeit clumsy Pokémon that helps you apply a lot of pressure with your shield. Foul Play is there to hit repeatedly with a charged move, and Hyper Beam simply hits the opponent for a huge amount of damage.
This translates to victories against Togedemaru, Magnezone, Minun, Lanturn and Luxray, although you will lose against the entire Alolan family Geodude, Galvantula and Manectric.
Type: Perfect Electric IVs: 00/15/15 Weakness: Bug, Fire, Ice, Poison Moves: Thunder Strike (Fast), Wild Charge (Charged), Energy Ball (Charged)
The shiny new Hisuian Electrode shakes things up by adding the Grass type and therefore wins against the Alolan Geodude family, along with Luxray, Minun and Lanturn. On the other hand, he loses to Manectric, Galvantula, Togedemaru, and his Cantonian cousin, Electrode.
Hisuian Electrode is a spam Pokémon that applies decent, if low, shield pressure, fast movement pressure, and is ultimately hamstrung by being a technically difficult Pokémon to use, thanks to characters like Wild Charge. To be frank, it’s probably best to treat it as a slightly worse Minun, rather than an Electrode-adjacent Pokémon. Still, it is a very respectable choice if you do not have negative mice.
Type: Water/Electric Perfect IVs: 00/13/14 Weakness: Grass and Ground Moves: Water Gun (Fast), Surf (Charged), Lightning Bolt (Charged)
Lanturn is one of those Pokémon that you shouldn’t be surprised to see: not only is it great in the regular Big League, but it also takes first place in this meta thanks to its lack of natural weaknesses: it’s an Electric-type itself. he only takes neutral damage from these attacks instead of the weakness you would get if he were mono-Water.
What makes Lanturn great in other leagues is reflected here: great volume combined with respectable agility. The downside is that he doesn’t apply much shield pressure; Still, when you stay as long as Lanturn does, that’s less of a problem.
In terms of matchups, you can expect to beat any member of the Alolan Golem family, along with players like Manectric. Casualties, on the other hand, include Galvantula, Togedemaru, Luxray, Electrode, and a crafty Minun with its Grass-type attacks.
Type: Electric Perfect IVs: 00/15/14 Weakness: Ground Moves: Quick Attack (Quick), Grass Knot (Charged), Shock (Charged)
Negative mouse spam probably makes its only real appearance in Go Battle League in the Electric Cup, where Grass Knot is much more powerful than you would expect.
The quick charge attack against Grass Knot will take out virtually any type of water and rock in the meta, while the shock is there to simply spam otherwise resistant enemies. Underestimate this Pokémon at your own risk.
Minun handily eliminates the Alolan Geodude family, along with Lanturn, Luxray, and Togedemaru. The losses, for their part, come from Manectric, Galvantula, Magnezone and Electrode.
Type: Electric Perfect IVs: 00/15/12 Weakness: Ground Moves: Hidden Power (Ground, Fast), Wild Charge (Charged), Psychic Fangs (Charged Exclusive)
What is this meta particularly weak to? Luxray’s quick attack, that is.
While Hidden Power is generally a low-quality move, typing makes a big difference and this move will help you beat a good portion of the competition. In addition to this, Luxray’s Community Day move, Psychic Fangs, will apply a lot of shield pressure because it’s cheap and weakens the opponent’s defense, which helps offset its glass cannon status; lean into this with a Shadow Luxray if you can. Lastly, we have Wild Charge – use it as a Hail Mary because while it hits hard, it will leave your defense in tatters.
In terms of matchups, we can expect wins against Manectric, Togedemaru Alolan Graveler, and Lanturn. Meanwhile, losses include companies such as Hisuian and Kantonian Electrode, Galvantula, Minun and Luxio (Luxray’s previous evolution stage).
Type: Bug/Electric Perfect IVs: 00/15/15 Weakness: Fire and Rock Moves: Fury Slash (Fast), Lunge (Charged), Energy Ball (Charged)
Galvantula has two impressive accolades here: first, he’s great at Go Battle League, so he’s expected to be great here; and second, she is not weak to Ground type attacks.
This makes Spam Spider worth considering, especially when you look at the matchups below. Fury Cutter is a fast-charging move that leans pretty well towards Lunge, as it removes the opponent’s attack, while Energy Ball is a Grass-type move that offers great coverage against enemies like Lanturn.
Speaking of which, you can expect to surpass that, both Electrodes, Luxray and Minun. However, you will fight Alolan Graveler, Manectric, Togedemaru, and Magnezone.
The Electric Cup will run until Thursday, February 2 and will end at the following time: