TR00 |
sword dance |
Normal |
Increases attack by 2 stages. |
N/A |
TR01 |
body blow |
Normal |
Has a 30% chance to paralyze the opponent. If the target has used Minimize, the damage of this move will be doubled. |
85 |
TR02 |
Flamethrower |
Fire |
10% chance to burn the opponent. |
90 |
TR03 |
Water Pump |
Water |
N/A |
110 |
TR04 |
Browse |
Water |
If the opponent is using the move Dive, the damage of this attack is doubled. |
90 |
TR05 |
make ice |
Ice |
10% chance to freeze the opponent. |
90 |
TR06 |
Snow storm |
Ice |
10% chance to freeze the opponent. 100% accuracy if weather conditions are hail. |
110 |
TR07 |
Low kick |
Struggle |
The damage becomes greater the heavier the opponent is. The move does not affect Dynmax Pokémon. |
N/A |
TR08 |
Ray |
Electric |
10% chance to paralyze the opponent. |
90 |
TR09 |
Thunder |
Electric |
30% chance to paralyze the opponent. 50% accuracy in intense sunlight weather conditions. 100% accuracy in rainy conditions. The move hits opponents using attacks such as Flying or Bounce. |
110 |
TR10 |
Earthquake |
Floor |
Hit targets using attacks such as Dig, dealing double damage. |
100 |
TR11 |
Psychic |
Psychic |
10% chance to reduce opponent’s Special Defense by 1 level. |
90 |
TR12 |
Agility |
Psychic |
Increases speed in 2 stages. |
N/A |
TR13 |
Energy focus |
Normal |
Increases the chance of future moves being critical hits. |
120 |
TR14 |
Metronome |
Normal |
It uses a move chosen at random from all the moves a Pokémon could learn. |
N/A |
TR15 |
Fire explosion |
Fire |
10% chance to burn the opponent. |
110 |
TR16 |
Waterfall |
Water |
20% chance to make the opponent flinch. |
80 |
TR17 |
Amnesia |
Psychic |
Increases special defense by 2 stages. |
N/A |
TR18 |
leech life |
Bug |
Restores the user’s HP by an amount equal to half the damage dealt to the opponent. |
80 |
TR19 |
triple attack |
Normal |
20% chance to paralyze, burn, or freeze the opponent. |
80 |
TR20 |
substitute |
Normal |
Deplete a quarter of the user’s maximum HP to create a substitute to protect them from lesser statuses or status inflicting attacks. The substitute takes damage to the user, until they run out of HP. If the user is dynamaxed, the substitute disappears. |
N/A |
TR21 |
Investment |
Struggle |
The move deals more damage the lower the user’s HP is. |
N/A |
TR22 |
Mud bomb |
Poison |
30% chance to poison the opponent. |
90 |
TR23 |
Spikes |
Floor |
Damages Pokémon when they are sent to the opposite side. Can be used twice to increase damage. Deals 1/8 of maximum HP on first use, 1/6 on second use, and 1/4 on third use. |
N/A |
TR24 |
Indignation |
Continue |
He attacks two or three times, refusing to tell the player to change moves. The user gets confused afterwards. |
120 |
TR25 |
Psychoshock |
Psychic |
Damage dealt is calculated by the opponent’s defense. |
80 |
TR26 |
Endure |
Normal |
Leaves the user with 1 HP when hit by a move that would normally knock them out. Moves are more likely to fail the more they are used. |
N/A |
TR27 |
sleep talking |
Normal |
It only works when the user is asleep. Randomly uses another of the user’s moves. |
N/A |
TR28 |
megahorn |
Bug |
N/A |
120 |
TR29 |
passing of the baton |
Normal |
Attack once for each Pokémon in your party, except those with status conditions or fainted. |
N/A |
TR30 |
Bis |
Normal |
The opponent is forced to continually reuse the last move they used for 3 turns. Dynamax Pokémon are not affected by this. |
N/A |
TR31 |
Iron tail |
Iron |
30% chance to reduce opponent’s defense by 1 level. |
100 |
TR32 |
Crunch |
Dark |
20% chance to reduce opponent’s defense by 1 level. |
80 |
TR33 |
ball of darkness |
Ghost |
20% chance to reduce opponent’s Special Defense by 1 level. |
80 |
TR34 |
Future vision |
Psychic |
Damage is dealt to the opponent two turns after using this move. |
120 |
TR35 |
Scandal |
Normal |
The user goes on a rampage for 3 turns. No Pokémon can sleep during this time. |
90 |
TR36 |
Heat wave |
Fire |
10% chance to burn the opponent. |
95 |
TR37 |
Taunt |
Dark |
Prevents opponents from using status moves for 3 turns. |
N/A |
TR38 |
Trick |
Psychic |
Exchange items held by the user and the opponent. |
N/A |
TR39 |
Superpower |
Struggle |
Reduces the user’s attack and defense by 1 level. |
120 |
TR40 |
Skill Exchange |
Psychic |
Swap the user’s and opponent’s skills. Does not work on all Dynamax Pokémon. |
N/A |
TR41 |
fire kick |
Fire |
20% chance to burn the opponent. More chance to land a critical hit. |
85 |
TR42 |
Hypervoice |
Normal |
N/A |
90 |
TR43 |
Overheat |
Fire |
Reduces the opponent’s special attack by 2 stages. |
130 |
TR44 |
Cosmic Power |
Psychic |
Increases the user’s Defense and Special Defense by 1 level each. |
N/A |
TR45 |
cloudy water |
Water |
30% chance to reduce opponent’s accuracy by 1 level. |
90 |
TR46 |
iron defense |
Steel |
Increases the user’s defense by 2 levels. |
N/A |
TR47 |
Dragon claw |
Continue |
N/A |
80 |
TR48 |
Increase the volume |
Struggle |
Increases the user’s attack and defense by 1 level each. |
N/A |
TR49 |
Calm mind |
Psychic |
Increases the user’s special attack and special defense by 1 level each. |
N/A |
TR50 |
Leaf blade |
Grass |
Most likely it will be a critical hit. |
90 |
TR51 |
dragon dance |
Continue |
Increases the user’s attack and speed by 1 level each. |
N/A |
TR52 |
Gyroscopic ball |
Steel |
The move becomes more powerful the slower the user is compared to their opponent. |
N/A |
TR53 |
Close combat |
Struggle |
Reduces the user’s Defense and Special Defense by 1 level each. |
120 |
TR54 |
toxic spikes |
Poison |
Inflicts poison status on opponents that appear on the opposite side. Using the move twice inflicts the Severe Poisoned status condition. The effect ends if the opponent sends a poison-type Pokémon. |
N/A |
TR55 |
Bengal Bombardment |
Fire |
The user takes 1/3 of the damage dealt. 10% chance to burn the opponent. If the user is frozen, this will unfreeze them, allowing them to continue fighting. |
120 |
TR56 |
Aura Sphere |
Struggle |
N/A |
80 |
TR57 |
poisonous blow |
Poison |
30% chance to poison the opponent. |
80 |
TR58 |
dark pulse |
Dark |
20% chance to make the opponent flinch. |
80 |
TR59 |
seed pump |
Grass |
N/A |
80 |
TR60 |
scissors x |
Bug |
N/A |
80 |
TR61 |
Insect Buzz |
Bug |
10% chance to reduce the target’s Special Defense by 1 level. Hits the target even if they are using Substitute. |
90 |
TR62 |
dragon pulse |
Continue |
N/A |
85 |
TR63 |
power gem |
Rock |
N/A |
80 |
TR64 |
focus explosion |
Struggle |
10% chance to reduce the target’s Special Defense by 1 level. |
120 |
TR65 |
Energy ball |
Grass |
10% chance to reduce the target’s Special Defense by 1 level. |
90 |
TR66 |
brave bird |
Flying |
The user takes 1/3 of the damage dealt. |
120 |
TR67 |
The power of the earth |
Floor |
10% chance to reduce the target’s Special Defense by 1 level. |
90 |
TR68 |
Nasty plot |
Dark |
Increases the user’s special attack by 2 levels. |
N/A |
TR69 |
zen headbutt |
Psychic |
20% chance to make the opponent flinch. |
80 |
TR70 |
flash cannon |
Steel |
10% chance to reduce the target’s Special Defense by 1 level. |
80 |
TR71 |
leaf storm |
Grass |
Reduces the user’s special attack by 2 stages. |
130 |
TR72 |
power whip |
Grass |
N/A |
120 |
TR73 |
gunk shot |
Poison |
30% chance to poison the opponent. |
120 |
TR74 |
Iron Head |
Steel |
30% chance to make the opponent flinch. |
80 |
TR75 |
stone border |
Rock |
Most likely it will be a critical hit. |
100 |
TR76 |
Stealth Rock |
Rock |
Damage Pokémon sent by the opponent. Damage is Rock type and therefore subjective to type matchups. |
N/A |
TR77 |
Grass knot |
Grass |
Damage increases the heavier the opponent is. No effect against Dynamax Pokémon. |
N/A |
TR78 |
mud wave |
Poison |
10% chance to poison the opponent. |
95 |
TR79 |
heavy blow |
Steel |
Damage increases the heavier the opponent is. If the opponent has used Minimize, then the damage is doubled and the attack is a sure hit. No effect against Dynamax Pokémon. |
N/A |
TR80 |
electric ball |
Electric |
Damage increases the faster the user is compared to their opponent. |
N/A |
TR81 |
Dirty game |
Dark |
The user turns the opponent’s strength against them. Damage is calculated using the opponent’s attack instead of the user’s. |
95 |
TR82 |
Stored energy |
Psychic |
Damage increases by 20 (maximum of 860) for each stage the user’s stats are improved. |
twenty |
TR83 |
Ally change |
Psychic |
A high priority move. Users switch places with an ally during a double battle. This will fail if used during a solo battle or max raid. |
N/A |
TR84 |
Scald |
Water |
30% chance to burn the opponent. If the user is frozen when this move is used, they will be unfrozen and the status condition will be removed. |
80 |
TR85 |
Elaborate |
Normal |
Increases the user’s attack and special attack by 1 level. |
N/A |
TR86 |
wild charge |
Electric |
The user takes 1/4 of the damage dealt. |
90 |
TR87 |
Drilling execution |
Floor |
Most likely it will be a critical hit. |
80 |
TR88 |
heat shock |
Fire |
Damage increases the heavier the opponent is. If the opponent has used Minimize, then the damage is doubled and the attack is a sure hit. No effect against Dynamax Pokémon. |
N/A |
TR89 |
Hurricane |
Flying |
30% chance to confuse the opponent. 100% accuracy in rainy conditions and 50% accuracy in bright sunlight. It will hit opponents in the sky due to the use of moves such as Flying or Bounce. |
110 |
TR90 |
Play rough |
Fairy |
10% chance to reduce opponent’s attack by 1 level. |
90 |
TR91 |
Drenched in poison |
Poison |
Reduces the opponent’s attack, special attack, and speed if affected by poison or severely poisoned status conditions by 1 stage each. |
N/A |
TR92 |
dazzling shine |
Fairy |
N/A |
80 |
TR93 |
Darker Lariat |
Dark |
Ignores opponent’s stat changes when dealing damage. |
85 |
TR94 |
High power |
Floor |
N/A |
95 |
TR95 |
throat hit |
Dark |
The opponent cannot use sound-based moves for two turns. Does not affect Dynamax Pokémon. |
80 |
TR96 |
pollen puff |
Bug |
Restores half of the alley’s maximum HP. The move becomes more damaging when used as a max move. |
90 |
TR97 |
psychic fangs |
Psychic |
Unaffected by Aurora Veil or Reflect. Removes the effects of Aurora Veil, Light Screen and Reflect. |
85 |
TR98 |
Settlement |
Water |
20% chance to reduce the target’s defense by 1 level. |
85 |
TR99 |
Body press |
Struggle |
Damage dealt per move is calculated using the user’s Defense instead of the user’s Attack. |
80 |
Categories: Guides
Source: ptivs2.edu.vn