Nine Anthem tips, tricks and things to know for dominating the Demo

Anthem’s second fully open demo is here this weekend, and since we’ve had even more time to play it before it goes live (both in the VIP demo above and in some of the first hands-on sessions), we’ve put together our Un good handful of useful tips and tricks that are good to know and expanded on them with a few more.

These should get you off to a good start with the rest of the audience, but if you’re looking for details on that demo itself or a summary of all the Anthem guides we’ve got so far, you can take a look at our dedicated Anthem Guides Page. Anthem early access, start times, preload, and everything else.

As for our tips, here are the best quick and easy to digest tips we’ve collected so far:


9 new things you need to know about Anthem

Most things are more fun (and easier) in teams, but playing solo is great when you get the hang of it.

Anthem’s missions will naturally scale with the size of your squad – you can take on anything in the game with any combination of one, two, three, or four players in your squad – but that doesn’t mean things don’t get easier with more players.

This is because some of Anthem’s missions require you to do a bit of clearing of the environment, and it’s much easier to do so while taking on the game’s numerous enemies when you’re more. It helps you split your focus, support each other, multitask, and most of all, coordinate your combos, which are surprisingly important.

That said, if you learn how to perform combos efficiently (more on this below, and even more in our guide dedicated to Anthem’s Comobos, Primers, and Detonators), then you’ll be able to do it perfectly on your own, you just need a little knowledge. -as!

Anthem is not a shooter first

If your primary means of combat is firing your weapons in Anthem, you’re probably doing it wrong.

Pew pew pew, you’re not doing any harm!

Obviously, there’s no “right” way to play a game – play however you want and shoot to your heart’s content if you really want to – but we’ve found that guns in Anthem are more of a backup option for those times. when your abilities are on cooldown, rather than the primary way you’ll deal damage. So put down your weapon, Soldier 76, and control your equipment and your abilities, and most importantly, the combos…

Combos are by far the most important thing to master.

Weapons are cool and all, but in terms of Anthem’s combat, understanding what combos are, how they work, and how to get the most out of them will be the best thing you can do to maximize your damage from the start. and even more so at the end of the game.

In short, combos involve priming or “priming” enemies with one type of attack (primers) and then dealing a large amount of damage by hitting them with another (detonators). Multiple players can also combine to do this, so if you only have one manual in your arsenal and one of your friends has the type of attack that triggers the combo, you can do the setup and he can do the triggering. Your own Javelin choice also has a unique added effect when setting up combos, so some awesome synergy can be had (if you think the word “synergy” can ever be awesome).

The amount of damage you can deal when doing combos and the relative frequency with which you can perform them means that they will be quite fundamental to your combat experience in Anthem. It’s worth investing some time in building your character and planning with your co-op friends to get the most out of them!

See the Q and V abilities at the bottom right for examples of primer and detonator abilities that can be combined, and a frozen enemy on the right with a symbol above showing it’s ready to be exploded.

Attacks that attack enemies have a small circular target-shaped symbol next to them, at the bottom right of your HUD; those that detonate primed enemies have a small four-pointed star symbol. As mentioned above, we have a dedicated guide to Anthem combos, primers, and detonators that goes into much more detail on this topic, if you want to plan your combo-based builds and learn a lot more.

Flying well and moving frequently is essential, and it’s all about the heat.

Flying is more than just moving in Anthem: it’s also a key part of combat, as maneuvering in the air is how you avoid attacks, reposition yourself, and stay mobile while carrying out your own. You’ll need to master it, which is mostly a matter of practice, but there are a few things to keep in mind that will help you get off to a good start.

Most importantly, flying is about temperature control. Your Javelin (suit) can fly as long as it is not overheated: the more you fly, the hotter it will become, as shown by the gradually filling bar below your Javelin as you fly.

You can cool it down in several ways: flying near water or liquid, which gives you a “chilled” buff for a few seconds where you won’t get hot at all; and plummet quickly, reducing the temperature of your Javelin while diving.

As your flying skills improve, you’ll be able to climb and immerse yourself in your moment-to-moment movement in the air, staying fresher for longer. There are also several types of equipment that apply cooling buffs when equipped. Another thing to keep in mind as well: enemy attacks that set you on fire will immediately overheat you and knock you out of the air. Learn your enemy types to avoid becoming almost completely immobilized in combat!

The difficulty level is as important as your equipment and your pilot level.

Here’s something strange: unlike most service-style shooters like Anthem, the damage you deal varies depending on your equipment, weapons, level, and difficulty adjustment, which is a much more active part of your progress than usual. It’s not just about the amount of challenge you want, but also the amount of reward you want to earn: the higher the difficulty you select (selected each time you launch an Expedition (mission), the higher the quality and quantity). ). of loot you will obtain upon completing it.

What’s more, damage is scaled per player. So, let’s say you’re level 10 and you team up with a level 20 friend, you’ll both deal the same damage to enemies in terms of how much your health bar goes down, but you’ll see different numbers on your own screen. . You could deal 500 damage and take away half of an enemy’s health bar, and he could deal 1000 damage on his screen, but also take away half of his health bar. Basically, higher level friends cannot carry you through quests. What makes missions seem easy or difficult is the difficulty you choose beforehand.

All Javelins fly at the same speed, but with different mobility.

Choosing your class, or Javelin, absolutely depends on your choice of playstyle, but it won’t be affected no matter what your Javelin’s actual top speed is. You’ll always fly at the same maximum speed, but things like acceleration and your ability to effectively maneuver or perform dodges in the air or on the ground depend on your choice of Javelin.

So you don’t have to worry about falling behind, but if you end up too far behind your squad on a mission, you’ll be teleported to their location when enough time has passed.

Looking for more Anthem explainers like this? Our Anthem tips page is a great place to start, or our Anthem guide and walkthrough quest list hub, which has all of our Anthem pages in one place, including an in-depth look at Anthem classes Javelin, how to unlock Javelins and some Colossus, Storm. , Interceptor and Ranger builds, another in-depth look at combos, primers and detonators, and elemental effects and debuffs explained, or specific tips on how to disable the barrier for the Triple Threat puzzle solution. Here’s where to find Anthem collectibles, Anthem Ember Pieces, and Anthem Treasure Chests, and how to get your Anthem Legion of Dawn armor and other pre-order bonuses, and how the Anthem Alliance system works too. Finally, for leveling and polishing, here’s an explanation of Anthem’s pilot level, XP and how to level up quickly, Anthem’s loot, gear and loot system explained, and finally a deep dive into Anthem explained Masterwork and Legendary gear, a list of Masterwork and how to farm them.


Harvest those plants, farmers.

Crafting in Anthem relies on a handful of resources, and all of these can be found in the game’s handful of plants and harvestable items.

If you interact with everyone you see (they’re pretty obvious: big bulbs that stick out a bit into the world), you’ll usually get all the basic resources, but the main ones you’ll look for will be Embers. .

These come in various levels of rarity and allow you to create higher quality versions of equipment once you have obtained their blueprints. It may be a little early to really worry about this, since progress doesn’t continue from the demo to the full game, but if you want to try out the crafting system, harvesting every plant you see is the way to go.

Components can make a huge difference, but only if you use them correctly

You might think that something as exceptionally bland as the Components screen, shown below, isn’t that important, but it actually is.

The main example we’ve noticed this with is the Colossus class, but it seems to be the case for all of them: use class specific componentsnot the Universal ones that can be applied to all classes.

You pick them up randomly as loot throughout the game, but the class-specific ones (which will be noted as such in the Forge, where you make your gear adjustments), grant much more valuable bonuses to your stats than the one-size-fits-all ones. everyone’s version of it.

Let’s take the example of Colossus: a reddit user (a_tortoise_IRL), discovered that Colossus’s specific structural reinforcement, which is only common level and level 15, added 791 health and 659 armor. In comparison, a higher level and rarer Universal added 28 health and 282 armor. What a difference! So, take the time to review these components.

You can rejoin missions where you left them if you go offline, for a time

We haven’t tested the maximum amount of time that can elapse, but based on our experience in the Anthem preview, everyone can disconnect from a mission for at least a minute or two and then rejoin that mission where they left off.

You can also join your friends at any time, as long as they have a free space in their four-player squad, which is great news for that annoying squadmate with a dodgy internet connection, and for demo players, since there will surely be some obstacle in the way of connectivity.

In fact, at that point, we managed to fix the VIP demo’s ‘infinite loading screen’ bug by closing the app completely (this was on PS4, of course) and reopening it. It would skip the cutscenes at the beginning of the mission, which is annoying, but at least you’d load the mission itself and start playing, but without a bit of context! Although we hope that this time it is not necessary. With a little luck.

If you want to read Anthem in a little more depth, head over to our main Anthem demo guides hub, which has a section listing all of our Anthem guides published so far. Enjoy!

Categories: Guides
Source: ptivs2.edu.vn

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