Mass Effect Andromeda walkthrough: Guide and tips to exploring the new galaxy and completing all main missions

Mass Effect Andromeda Tips

The way you explore and fight is a little different than previous Mass Effect games, so it’s worth learning the differences and how you can make it work for your way of playing.

Exploration

A large portion of the game is dedicated to exploring the galaxy and colonizing distant planets, and this is accomplished in two basic ways.

The first and easiest thing is to visit all the planetary systems and scan them to see what you can find: mineral resources, new technology and information are at your fingertips.

The second and most important form of exploration is carried out on the surface of the planets.

There are four that you can explore in detail, and each features a number of outstation points to deploy, mining areas to clear, and Kett and Remnant outposts to conquer. We’ll explore more of this later, but if you’ve progressed through the story enough to have solved Eos, you’ll have already covered the basic mechanics.

Character interaction, loyalty and romance

After completing each mission, it’s worth taking a quick walk around Tempest to talk to everyone; They may just have a joke or comment related to what just happened, but they can also open up additional quests.

Various NPCs will offer loyalty quests and completing them will unlock new skills in their skill trees, and others will offer basic fetch quests or nuggets of information that may lead to something interesting.

Romance also returns. Romantic dialogue options will be clearly marked with a heart in the center, so searching for the partner of your dreams should be easy enough to discover as you play.


Investigation and development

While some new equipment can be acquired simply by picking it up from fallen enemies or containers, most high-end equipment will need to be researched and built using the Tempest’s terminal.

  • Research: You will have some blueprints available from the beginning and you can acquire more in the containers you find. Researching a blueprint requires the expenditure of research points earned by scanning items of interest while exploring. There are three types of technology: Milky Way, Kett and Remnant, and each uses its own set of points.
  • Development: Once you have researched a piece of technology, you will need to build it, and this requires the use of mineral and biological resources that you can collect in various ways: using mining areas in Nomad, scanning planets and anomalies around. the galaxy, collected as loot or collected from random outcrops on the surface of planets.

Combat

Combat has been modified from previous games and is more fluid and less tactical this time around. You only have indirect control over your squadmates, and beyond telling them to move to specific locations, they’ll simply do their own thing during a firefight.

The cover system also works differently and is a little less reliable, so you’ll need to make good use of the new movement mechanics.

  • Assisted Jump/Ground Attacks: You can now jump reasonable distances and hover for short periods using a small jetpack, allowing you to move around the battlefield with great agility and giving you the opportunity to quickly gain a height advantage in a tight spot. .

    Using a melee attack while in the air will cause Ryder to fall to the ground and unleash a small area-of-effect attack that knocks enemies back and deals some damage, and the higher your altitude, the more powerful the attack. blow, and this can be used. to great effect if he feels overwhelmed.

  • Dash: You also have a dash move available that propels you forward at high speed, useful for closing the gap if you prefer close combat or getting out of trouble if you’re pinned down. However, you are briefly immobile after a run, so use with caution if you’re heading into trouble!

Character builds

Another change from previous games in the series is the loss of specific character classes: you’re now free to mix and match abilities from the combat, biotic, and technological skill trees, allowing you great freedom when it comes to to choose your style of play.

The flip side of this is that each tech tree has its own set of bonuses, and the more upgrades you choose in a single tree, the more benefits you’ll receive, so you’ll need to find a balance between variety and consistency.

Weapons, armor, modifications and augmentations

Weapons are divided into five classes: melee, pistols, assault rifles, shotguns and sniper rifles.

When you start the game you’ll have the chance to equip one melee and two ranged weapons, and more slots will unlock as you level up until you have the chance to carry one of each (or, if you prefer, several of the same ones). . class).

However, keep in mind that the weight of the weapon will affect the recharge rate of your special abilities, so don’t feel obligated to use all the slots if you don’t need them.

There are a variety of armor types and each provides a bonus to a particular skill branch. Milky Way-derived armor will increase your biotic powers, Kett armor provides a bonus to weapon damage and health, and Remnant armor expands your technological capabilities, and you can mix and match different sets to suit your build.

Basic weapons offer no mod capabilities, but higher levels will add one or two mod slots to allow you to customize their performance. Mods can be collected from containers and fallen enemies, and can also be researched and crafted if you find a blueprint.

Finally, it increases the additional capabilities of crafted items: they are single-use and can be added during the crafting process and can provide anything from additional weapon damage to additional mod slots.

Categories: Guides
Source: ptivs2.edu.vn

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