You’ll be able to unlock quite a few fun AR challenges as you progress through Batman: Arkham Knight, but you’ll need to have reached a certain point in the main story before each one becomes available. You may also have to complete a special prerequisite, even if you have reached or passed the appropriate stage of the game.
Here’s our quick guide to unlocking all the AR challenges in Batman: Arkham Knight, from the few that help with the initial tutorial to those that are closer to the game’s epic conclusion.
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AR Challenge | Guy | becomes available | Additional prerequisites |
---|---|---|---|
Fear of multiple knockdowns | Tutorial | Chapter 1 | None |
Hook Drive MK II | Tutorial | Chapter 1 | None |
Predator Basics | Tutorial | Chapter 1 | None |
Summon, Eject and Glide” | Tutorial | Chapter 1 | None |
Launch counter | Tutorial | Chapter 1 | None |
Weapon Energy Diagnostics | Tutorial | Chapter 1 | None |
Combined Master | Combat | Chapter 1 | Run and then jump straight off a roof. |
one man army | Batmobile combat | Chapter 1 | Jump 50 meters or more with the Batmobile Afterburner |
road rage | Hybrid | Chapter 1 | Drift non-stop for at least three seconds |
Night Fury TT | batmobile race | Chapter 3 | Glide 300 meters after ejecting from the Batmobile |
Natural selection | Batmobile combat | Chapter 3 | None |
Revive and shine | Predator | Chapter 3 | Use Fear Takedown to take on three enemies. |
defense tower | Combat | Chapter 3 | Pick up a fallen enemy and beat him up. |
Untouchable | Batmobile combat | Chapter 3 | Perform three critical shots during a tank battle. |
Batman and Nightwing | Combat | Chapter 5 | Use three Quickfire devices in one free-flow combo |
David and Goliath | Hybrid | Chapter 5 | Use three counters in a free flow combo |
drone zone | Hybrid | Chapter 5 | Call the Batmobile and let the seat slide |
Search and destroy | Hybrid | Chapter 5 | Take down Joyrider’s cars from a glide or on foot. |
Slumdog Billionaire | Batmobile combat | Chapter 5 | None |
terminal velocity | Predator | Chapter 5 | Deliver an environmental takedown to a brutal enemy |
Great hunter | Hybrid | Chapter 7 | Load and fire a level 4 Batmobile weapon. |
City Heat Time Trial | batmobile race | Chapter 7 | Use three devices during a single glide attack. |
Knight’s Time Strike | Hybrid | Chapter 7 | Take two perfect shots during a tank battle with drones |
Under the pale moonlight | Predator | Chapter 7 | Force an enemy into a trap with Voice Synthesizer |
Azrael’s Atonement | Combat | Finish ‘Heir to the Hood’ | None |
Crusher | batmobile race | The Riddler’s Revenge | None |
Condemned | batmobile race | The Riddler’s Revenge | None |
Mental Blocked | batmobile race | The Riddler’s Revenge | None |
smash and grab | Predator | Two-faced bandit | None |
– Return to our main Batman: Arkham Knight guide to find all the help for our game.
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