Final Fantasy 7 Remake Timer choice: How to beat first boss Scorpion Sentinel and 20 or 30 minute timer difference explained

Final Fantasy 7 Remake Timer choice: How to beat first boss Scorpion Sentinel and 20 or 30 minute timer difference explained

When it comes to setting the bomb timer in Chapter One of Final Fantasy 7 Remake, you can choose between 20 and 30 minutes.

Fortunately, this timer doesn’t count down while you defeat the Scorpion Sentinel, but it will go slowly as you escape the reactor.

Be prepared, however, the time you choose will also be the time limit for your escape.

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Final Fantasy 7 Timer Choice Explained: What’s the Difference Between 20 or 30 Minutes?

Upon reaching the reactor, Barret will insist that you plant the bomb to prove your loyalty to Avalanche.

You can set the timer for 20 or 30 minutes.

Your choice of timing has no bearing on the story or the success of the mission. The only real difference you’ll experience is a line of dialogue from Barret after you’ve set the timer.

The timer also doesn’t come into play until you’ve defeated the Scorpion Sentinel, meaning you can take your time defeating the boss without pressure.

If you choose 20 minutes, it will say:

However, choosing 30 minutes will lead to this line of dialogue:

Now that the timer has been set, you must exit the reactor as quickly as possible.


Check out Final Fantasy 7’s game opening time

How to defeat the Scorpion Sentinel in Final Fantasy 7 Remake

Before you can escape the reactor in Final Fantasy 7 Remake, you must defeat the Scorpion Sentinel. This fight is divided into three different stages.

Throughout this battle, you must do everything you can to stay away from the tail of the Scorpion Sentinels. Getting hit will not only deal a good amount of damage, but can also bind you or your ally.

If you get tied up, quickly switch to the other character and attack the Scorpion Sentinel to free the captured one before it causes too much damage.

First stage

You must play as Barret during the initial stage of your fight with Scorpion Sentinel.

Attack the Scorpion Sentinel until you have filled at least one charge in the ATB gauge. Once you’ve saved a charge, open Barret’s command menu and select “Spells,” followed by “Thunder,” which will cost you 5 MP.

Use Barret’s Thunder spell on the Scorpion Sentinel.

Casting this spell will put pressure on your enemy, allowing you to deal a good amount of damage. It’s also easier to hit the Scorpion Sentinel while it’s held down, due to its movement being restricted.

When it recovers from the pressure, the Scorpion Sentinel will jump to one of the reactor walls. If you’re not currently playing as Barret, again, it’s a good idea to switch to him and use his ranged attacks.

Avoid the rockets that the Sentinel launches at you.

Just make sure you’re ready to run after taking a few hits, because the Scorpion Sentinel will use its new position to launch some rockets at you.

When the Scorpion Sentinel returns to your level, continue attacking it with Thunder, until a cutscene plays, leading to the second stage of the battle.

Second stage

For the second stage of the fight, the Scorpion Sentinel will shift to the opposite end of the platform and erect a barrier around itself. Any damage you deal to the Scorpion Sentinel will be reduced while this barrier is up, so you should remove it as soon as possible.

We found this task a little easier as Cloud, but you can still play as Barret if you prefer.

To take down the barrier, you must attack the Field Generator, which is located at the base of the Scorpion Sentinel’s tail. Using Cloud you can easily approach this place and attack it with the Buster Sword.

Hit the weak spot on the underside of the Scorpion Sentinel’s tail.

Once you exhaust the barrier, the Scorpion Sentinel will once again be pressured, allowing you to attack it freely. However, this will only last for a short period of time, as the Scorpion Sentinel will be able to put up its barrier again.

Just like the first stage, it’s a good idea to keep moving during this battle, so you can dodge the various attacks that the Scorpion Sentinel sends your way. You’ll also want to continue switching to Barret when he jumps to the wall.

After knocking the Scorpion Sentinel down to about half its health, which may require knocking down the barrier twice, another cutscene will play, taking you to the third stage of the battle.

The Scorpion Sentinel will glow when the barrier is up.

Third stage

For the third stage of the battle, the Scorpion Sentinel will return to the place where it originally fought you. Quickly return to this area so you can finish destroying this machine.

At points throughout this stage, the Scorpion Sentinel will charge up a powerful beam attack. When this happens, make sure you are behind the fallen debris to make sure this attack doesn’t damage you.

Stand behind the rubble to avoid the lightning attack.

For most of this stage, you can freely attack the machine, so it’s a good idea to focus on using Barret’s Thunder magic to deal as much damage as possible.

When the Scorpion Sentinel reaches the last quarter of health, it will activate automatic repair. Fortunately, this is very easy to stop, all you need to do is target the Sentinel’s left or right leg, depleting its health until you’ve crippled the leg.

Aim for the Scorpion Sentinel’s legs to prevent it from self-repairing.

Doing so will pause the self-repair for a moment and paralyzing both legs will prevent it completely, allowing you to finally finish off the Scorpion Sentinel.

Looking for more help with Final Fantasy VII Remake? Learn how to get the best subject, which can be leveled with simple AP sources. There are also summons to unlock, most of which are obtained by completing Intel Battle Reports. Once you’ve beaten the game, it’s worth unlocking the remaining Final Fantasy 7 dresses by choosing the correct options during the Johnny, Heads or Tails, and Mrs. M massage course options, and finding the locations of the weapons or discs. music you left And if you’re just starting out, learn what to do during the timer choice and the Lost Friends mission.

How to escape from the reactor before the timer runs out in Final Fantasy 7 Remake

Once you’ve defeated the Scorpion Sentinel in the first chapter of Final Fantasy 7 Remake, you’ll need to escape from the Mako Reactor 1 before the bomb explodes.

You will notice that a timer will appear at the top of the screen, counting down from the time you have chosen: 20 or 30 minutes.

Don’t worry about this timer. No matter which option you choose, you will be able to easily escape from the reactor in time. (Unless you want to see what will happen, of course).

To do this, you must first climb the ladder you originally descended to the final level of the reactor.

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Once you reach the top, follow the platform until you find a pair of Monodrives. You can easily defeat these creatures, before continuing after Barret up the next ladder.

Follow the platforms to escape the reactor.

Upon reaching the top a short cutscene will play; You will regain control of Cloud when he is holding a piece of pipe. Move to your left to reach Jessie and help her.

Move left along the pipe.

With Jessie freed, you must now follow her until you can reunite with Barret.

Follow Jessie up the ladder, along the metal platforms, and then up the next ladder, which will take you to yet another ladder to climb.

When you reach the top of this ladder, you can jump across a small gap to reach the reactor entrance and at the same time meet up with Barret.

However, before you can leave, you must defeat two security officers and Monodrives. The door will open after you have defeated these enemies, allowing you to continue your escape.

Follow the hallway until you face a sweeper, which you will already know how to defeat easily.

SMASH!

Now go up the stairs to reach the second floor of this area and discover that the laser safety may be down, but there are four Monodrives waiting for you.

The lasers may be off, but the Monodrives are not.

Once you’ve smashed them to pieces, take the next flight of stairs and continue through this room until you come across a Shock Trooper.

This enemy can easily dodge your attacks, so it’s a good idea to hit him with your skills.

With that Shock Trooper defeated, head up the next flight of stairs, where you’ll face two more Shock Troopers. During this fight, you will also have to deal with two Sentry Rays.

To make this fight easier, we recommend switching to Barret (if you weren’t already fighting as him) and taking out the two Sentry Rays first. This will allow you to defeat the Shock Troopers without taking any additional damage.

Once you’ve defeated these enemies, run up the final flight of stairs to complete your escape.

Press the elevator button to end chapter one.

Congratulations, you have completed chapter one of Final Fantasy 7 Remake! On to Chapter 2!

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Source: ptivs2.edu.vn

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