Dark Souls 3: how to invade other players

In addition to displaying summon signals, there are other ways to join another player’s game. These alternative methods, however, do not require you to be summoned by a host, making them considerably more intrusive. That said, not all of these methods, which can be divided into invasions and automated summons, are designed with bad intentions.

Other pages in this guide:

Dark Souls 3: Summoning and Multiplayer How to send messages and use Summoning Stones, and what the different colors mean.

Dark Souls 3: How to play co-op Where to place summon banners for co-op and PvP, and how to play with friends.


[SPOILERS!] Dark Souls 3 and Dark Souls 1 Graphics Comparison

Invasions

Invasions are the malicious side of the Dark Souls multiplayer experience, allowing players to force their way into other worlds to kill the host (and any other ghosts present) for unique rewards. In Dark Souls III, invasions are closely tied to the Fingers of Rosaria pact, and key invasion items will only be available if you follow Leonhard’s questline focused on the pact.

To invade another player’s world, you will need the Cracked Red-Eyed Orb or the Red-Eyed Orb item. The first can be obtained as a starting gift, by speaking to the NPC Leonhard at the Firelink Shrine or by picking up the item from certain fallen enemies.

Using a cracked red eye orb will transport you to a random world, giving you the opportunity to chase down its host and kill it. Once your mission is successful, or you have been banished from the world, the single-use Cracked Red Eye Orb will be destroyed.

To continue invading, you will need additional Cracked Orbs or the Red Eye Orb, which is acquired by progressing through Leonhard’s questline. The Red Eye Orb can be used indefinitely, and once activated, it will continually attempt to send you to other worlds.

It’s worth noting that while invasions are tied to the Rosaria Fingers pact in historical terms, members of other pacts are also free to invade worlds. In fact, the invasion will grant different rewards depending on the currently selected covenant.

Members of Rosaria’s Fingers, for example, can earn Pale Tongues by eliminating hosts, or Forked Tongues by killing members of the Way of Blue or Blades of the Darkmoon covenants they encounter on another world. Meanwhile, Mound-Makers can invade games to earn Vertebrae Shackles, and Warriors of Sunlight can invade worlds to earn Sunlight Medals.

To activate a new covenant, you first acquire its badge by finding and speaking to the covenant’s NPC leader, which is not always an easy task. Next, equip the badge in your inventory by placing it in the large diamond-shaped slot on the right side.

Pacts and automatic invocation.

(For more information on Covenants, see our guide Dark Souls 3: How to Join Each Covenant.)

Several Covenants, namely the Blue Sentinels, Darkmoon Swords, Farron’s Watchdogs, and Aldrich’s Faithful, feature an auto-summon mechanism that is, nominally, very similar to an invasion. When one of these covenants is active in a player’s inventory, they will automatically be summoned to another host’s world to perform specific tasks.

Members of the Blue Sentinels and Blades of the Darkmoon covenants act as protectors and are automatically summoned to protect Way of Blue players when their worlds are invaded by hostile ghosts. The Blue Sentinels appear in the game as light blue ghosts, while the members of the Blades of the Darkmoon are a slightly darker shade of blue.

The only other difference between the two pacts is that the members of the Blades of Darkmoon have a story-based rivalry with Aldrich Faithful and gain additional items for defeating his ghosts. Once a hostile ghost (or the summoning host) has been eliminated, the protectors will automatically return to their own worlds.

Meanwhile, the Watchdogs of Farron and Aldrich Faithful covenants work a little differently and focus on protecting specific areas of the game world. Members of Aldrich Faithful will be summoned to defeat players exploring Anor Lando, for example, while Farron’s Watch Dogs are automatically summoned to protect Farron Woods. In these cases, once a host has been defeated, the covenant members will return home.

Ending a multiplayer session and penalties

There is one last useful thing you should know about multiplayer games in Dark Souls III. If you need to end the current session for any reason, you can use the Black Separation Crystal item, which is given to you at the beginning of the game.

If the host of a session uses the item, all summoned ghosts (with the exception of invading ghosts) will be sent back to their own worlds. Meanwhile, a summoned player can use the Black Separation Crystal to return to his world without interrupting other players’ sessions. Similarly, an invading ghost can use the item to return home.

Be careful though: you will accumulate penalty points every time you use the Black Separation Crystal. Once your character has accumulated around 30 points, they will not be able to participate in multiplayer games again until they use the Way of White Circlet item. A single Path of the White Circle is provided to each new character at the time of creation, and there is currently no known way to acquire more. In other words, you prematurely leave a multiplayer session at your own risk.

Categories: Guides
Source: ptivs2.edu.vn

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