Assassin’s Creed Valhalla patch notes: What’s new in title update 1.0.4

Reading the Assassin’s Creed: Valhalla patch notes tells you about the adjustments and changes made in the latest title update.

The game’s first major update since its release on November 10, 2020, it brings a big new feature: the option for a graphics or performance mode on next-gen consoles.

It also features a variety of bug fixes, balances, and other adjustments across all platforms.

If you’re looking for things to make or collect, check out our lists of Treasure Hoard and Book of Knowledge maps and skill locations.


A look at what’s coming after the release of Assassin’s Creed: Valhalla.

Assassin’s Creed Valhalla Patch Notes: What’s New in Title Update 1.0.4

Here are the Assassin’s Creed Valhalla version 1.0.4 patch notes, released on November 26, 2020, with credit to Ubisoft and copied verbatim from the official Ubisoft forums.

Introduction to graphics/performance mode

  • An option has been added to the game that allows players to choose between Performance or Visual Quality.
  • This option is available for Xbox Series X|S and PlayStation®5.
  • Choosing Performance allows the game to adapt the resolution and graphical settings to maintain 60 FPS.
  • Choosing Quality allows the game to run at maximum resolution and graphical settings while maintaining 30 FPS.
  • The default values ​​since the game’s release are as follows:
    • Xbox Series X / PlayStation®5: performance
    • Xbox Series S: Quality


A comparison of the PS5 and Xbox series of the launch version of Digital Foundry’s game.

Miscellaneous

  • Added a new background image to the title screen.
  • Various VFX were added to enhance the visuals.
  • Added an option that will automatically assign all nodes along the way when acquiring a core skill.
  • Added rune categories to the rune menu. All runes are now classified into weapon and armor runes.
  • Added a warning when switching from a language that supports TTS to one that doesn’t.
  • Sliders can now be moved with the left/right arrows on the mouse, keyboard, and controllers.
  • Increased cloth limit to 82.
  • Added cloth to merchants once the agreement reached level 6.
  • Added offering altar requirements to the world map.

Balance

  • Updated gear and equipment quality to their correct values.
  • Added kill damage stats to the character stats page.
  • Removed duplicate equipment from inventory.
  • Heavy and light attack stats will now be correctly adjusted based on skill nodes acquired.
  • Heavy attack modifiers will no longer apply to ranged attacks.

Performance and stability

  • Improved stability and performance.
  • (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
  • (PC) Fixed a VRAM/RAM leak issue when switching to desktop.

Save games

  • Fixed some cases where Load Game was not displaying saved games correctly.
  • Cloud saves have been renamed to make them more distinguishable from regular saves.
  • Previously, cloud saves were only highlighted with a Cloud icon. They will now be called, for example, “Manual Save Cloud”
  • Removed cloud saves from the Save menu. This will ensure that it cannot be unintentionally overwritten.
  • Added a notification when recovering a cloud save fails.

Graphics, Audio, Animation

  • Fixed several graphical issues across the board.
  • Fixed several FX issues.
  • Fixed several cases of clipping issues.
  • Fixed several visual issues with Eivor’s cloak.
  • Fixed several cases of player or NPC animation issues.
  • Fixed several audio issues.
  • Fixed several lighting issues.
  • Shadow resolution set to High will now use the correct values.

World

  • Fixed several texture or object placement issues.
  • Fixed some cases where the player could get stuck in specific locations.
  • Fish in Norway now spawn in bad weather. Yes, we had to read this one twice too.
  • Ravens will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*

Gameplay, combat, AI

  • Fixed several issues with aiming the bow.
  • Improved NPC and boss behavior across the board.
  • NPCs will now react when the player steals… so think twice before stealing!
  • Fixed an issue where dogs would begin to levitate when Eivor began petting them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots who were hit with a sleep dart can now be stun-attacked. Deep sleep.
  • Fans will no longer heal themselves while near the player.
  • The guards who clearly saw Eivor shoot their ally will now turn hostile. *presses the emergency button*
  • The guards will now hear the impact of corpses falling to the ground.
  • Improved guards’ reactions to whistling.
  • Improved disguise behavior in untrusted zones.
  • Firing bows from the Longship now consumes arrows.
  • Players will now be able to assassinate sleeping NPCs from the air. *Wild…*
  • Improved fishing behavior.
  • Fixed an issue where the horse would not use the gallop animation in combat.
  • The crowd will now cheer during drinking games. *You better.*
  • Reworked sliding mechanics.

Missions, world events, side activities

  • Fixed an issue where the assassination sequence was not working for some objectives.
  • Fixed several texture issues during cutscenes.
  • Fixed several issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or horn during drunk walking with Tewdr – *you’re drunk, go home.*
  • Side quests will now display the correct “Part of” main quest.
  • Memory stream can now be chosen when starting a new game if Keep Alternate is enabled.
  • Greater frequency of experienced travelers.

User Interface/HUD

  • Fixed several UI/HUD issues.
  • Fixed several localization issues.
  • Fixed several input issues related to mouse and keyboard.
  • Secrets will now be revealed when syncing a viewpoint. (This does not apply to Pathfinder difficulty)
  • Experienced travelers now appear highlighted on the world map and compass when nearby.
  • Fixed an issue where the map would not update once players received information from an experienced traveler.
  • Odin’s vision radius increased and enemies will now be highlighted for longer.
  • Improved radio in which Synin reveals keys.
  • Reduced Synin’s viewing distance of materials.
  • Improved target beam behavior.
  • Settlement building beams can now be seen using Odin’s View.
  • Improved enemy target locking mechanic.
  • “Sell all trinkets” will now be grayed out after all trinkets have been sold. *Cha-ching!*
  • Bosses’ power levels will now be displayed on their health gauge. This does not apply to normal enemies.
  • The usual brightness settings will no longer apply to HDR exposure settings.
  • The Codex will no longer foreshadow or spoil events.
  • (A11y) Layla’s desktop entries and laptop contents are now narrated when Menu Narration is enabled.
  • (A11y) Colorblind filters are now correctly applied to the mini-quest log and raid tutorial.

Skills and abilities

  • Fixed an issue where players could no longer use any skills when the Dive of the Valkyries skill was interrupted.
  • Allied NPCs or horses can no longer trigger body traps. *Some people just want to watch the world burn, huh?*
  • Fixed a display issue where the Poison Dust Trap could become invisible after using Synin.
  • Adjusted chain kill behavior. Players will no longer be able to assassinate a target that has been knocked to the ground.
  • The off-hand slot will no longer be available when equipping a two-handed weapon (pre-heavy dual-wielding skill).
  • Burning gunpowder traps will now explode when passing over the arrow.

Raids

  • “Force Open” will now display correctly even if nearby allies are in combat.
  • Fixed an issue where allies would not help Eivor open a door during raids.
  • Allies will now return to the longship once the raid is complete.
  • Added a timer until players can restart a raid that just completed.

Photo mode

  • Effect values ​​can now be adjusted with the arrow keys or WASD.
  • The no filter option will now work correctly.
  • The Territory panel is no longer displayed in Photo mode.
  • Changing filters will now work as expected.
  • Fixed an issue where an online service error could temporarily occur when viewing photos on the world map.
  • Snow FX will now focus on the camera instead of the player in Photo mode.

System

  • (PC) Readme files updated to show correct PC specifications.
  • Added additional checkpoints to some boss fights.
  • Fixed an issue that caused controllers to constantly vibrate.
  • Fixed an issue where players could get stuck on a black screen after closing the menu on startup.
  • (PC) Updated auto-detect settings for Nvidia Geforce 1650 S.

The new DLC is here and we explain how to start The Siege of Paris, as well as new romance options and Treasure Hoard locations. If you’re looking for endgame activities in the full game, we can explain how to get the Nodens Bow, Excalibur, Thor’s Gear, and other Valhalla armor sets, power level and how to get XP quickly, Order of the Ancients locations, and all the Assassins. Creed Valhalla story options. If you’re looking for things to collect and upgrade, we’ve got lists of the best Book of Knowledge skills and locations.

When will Assassin’s Creed Valhalla title update 1.0.4 be available?

Publisher Ubisoft has said that title update 1.0.4 will be available on November 26 on PC, Xbox and PlayStation platforms at the following times:

  • United Kingdom: 12:00 p.m. (GMT/UK)
  • Europe: 1:00 p.m. (CET / Western Europe)
  • US East Coast: 7 am (EDT/US East Coast)
  • US West Coast: 4am (PDT/US West Coast)

Please note that the above may change; As with all updates and patches, they may be postponed at the last minute.

Categories: Guides
Source: ptivs2.edu.vn

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