Final Fantasy 7 Remake best Materia guide: Combos, Materia builds and setups explained

Materia returns in Final Fantasy 7 Remake and is more important than ever.

Not only is she an important part of the story (she’s made from crystallized Mako, the soul of the planet where Final Fantasy 7 Remake takes place), but she’s key to upgrading skills, imbuing weapons with items, and using magical powers. .

This page explains how Materia works in Final Fantasy 7 Remake, the best Materia in the game, as well as the best Materia combinations and Materia builds to use.

In this page:


The 12 biggest changes to Final Fantasy 7 Remake that we loved

How Materia works in Final Fantasy 7 Remake

You’ll gain access to Materia as soon as you gain control of Cloud for the first time in Final Fantasy 7 Remake when you jump off the train car.

It is represented in the game as small brightly colored balls that look like marbles. You’ll see them everywhere, sometimes in the environment with a light trail notifying the player that they can be picked up; Otherwise, they will appear in cutscenes or become embedded in the main cast’s weapons once they are in tune with their team.

Once you have acquired some Materia, you will need to carefully study the attunement slots of each weapon. You can do this by opening the start menu and heading to the Material and Equipment menu. Once there, if you choose a piece of armor or a weapon, you should see that there are open circular slots below the skill descriptor.

This denotes your weapon’s Materia capacity and will tell you how many you can put into your item. You can use the Weapon Upgrade menu and choose equipment upgrades that give you additional Materia slots to expand this pool.

Now that you’ve figured that out and chosen your weapon and equipment of choice, if you go back to the menu there will be an option to press Triangle and ‘Set’ your Materia. This will open another menu full of the Materia you have, and you can choose which of them you would like to be placed on your weapons.

Types of matter and colors in Final Fantasy 7 Remake

There are five types of Matter, as listed below:

  • Green: Magic Materia (Elemental and Restorative Spells)
  • Blue: Support Materia (complements other Materia when bound in special slots)
  • Yellow: Command Materia (player skills)
  • Purple: Independent Materia (improves HP, MP and other stats)
  • Red: Summon Materia (to summon deities in battle)

From the above, you can choose which Materia you want to equip. If you want to use Fire spells, equip the Fire Materia and so on.

How to Pair and Link Materia in Final Fantasy 7 Remake

One part of the system worth explaining is how to pair subjects with each other. Some weapons will have two slots that are not separate circles but are joined by an opening.

If you place a Green Magic Materia and a Blue Support Materia here, you will access special benefits.

For example, if you paired a Fire Materia with an Elemental Materia in the connected slots, you could imbue the user’s weapon with that element on each attack.

So if Cloud’s Buster Sword has this equipped, you will be able to cast Fire spells, but you will also deal Fire damage with regular attacks, which is even more devastating against an enemy that is weak to Fire.

Other pairs of Support Materia allow you to absorb HP or protect yourself from damage when the attached item is used against you. Others allow you to extend the range of your spells to hit multiple users or synergize with other characters in battle. Experiment with this to create a spectacular build.

How to ‘Master’ Matter and benefits of doing so

Materia can be leveled up by gaining AP, and if you spend your time farming to finish mastering your Materia, you will notice that with each star level upgrade you will see a statistical improvement.

For example, Poison Materia starts out as a simple Bio spell, but if you upgrade it to level three, you’ll unlock Bioga, which deals much more damage over time.


Elemental Materia at first only adds 8% of the damage from the bound element, but at 3rd level, it adds 23% and you will absorb any damage taken from the bound element.

Suffice it to say that you can see how valuable it is to master your materia throughout the game, as it will strengthen your constitution significantly. Mastering all (green) magic is also one of the Battle Intel Report requirements, so doing it along the way can save you time and effort.

The best Materia recommendations in the first game of Final Fantasy 7 Remake

Here are our picks for the best Materia in the first few hours of Final Fantasy 7 Remake:

Deadly Dodge

  • Description: Deals area of ​​effect damage after dodging near enemy units.
  • Deadly Dodge Location: In Chapter 2, Cloud will be surrounded by Shinra troops after encountering Aerith. Deadly Dodge is behind a car on the way to the fountain area.

Automatic curing stuff

  • Description: Automatically casts a heal to allies injured in battle.
  • Auto-Cure Materia Location: In Chapter 3, complete Chadley’s Battle Intel Report 1

First Strike Matter

  • Description: Fill your ATB bar at the start of a battle.
  • First Strike Materia Location: In Chapter 3, complete the Chadley Battle Information Report 2.

ATB reinforcement material

  • Description: Let’s perform an action that restores your ATB. The cooldown decreases as you upgrade the materia.
  • ATB Boost Materia Location: Complete Chadley’s Battle Intel Report 4 (stagger 15 enemies)

poisonous matter

  • Description: Poisons enemies, causing damage over time.
  • Poison Materia Location: Pick it up at the vending machines starting in Chapter 5.

Elemental matter

  • Description: Deals elemental damage with each weapon attack when combined with an elemental materia (Fire, Ice, Lightning, etc.)
  • Elemental Materia Location: Chapter 6, When you head to the third solar lamp in the suspended plate section, you will unlock a route back to a blue Materia by lowering a platform. The game alerts you when you first arrive at the section. This is the Elemental Matter!

The best Materia recommendations in the endgame of Final Fantasy 7 Remake

Here are our picks for the best Materia in Final Fantasy 7 Remake’s endgame:

Expand Subject

  • Description: Increases the range of your spells so they can hit multiple users.
  • Expand Materia Location: In Chapter 9, you’ll control your third robotic arm to help Aerith cross a gap with two shipping boxes. You’ll see the blue orb on the right, so move the container so you can access it.

Elementary matter (second set)

  • Description: Deals elemental damage with each weapon attack when combined with an elemental materia (Fire, Ice, Lightning, etc.)
  • Elemental Materia Location: Chapter 14, before the point of no return, Mirielle will give you the elemental matter if you have completed all the ‘Angel of the Slums’ side quests.

Synergy Matter

  • Description: Allows an NPC to follow up a player’s elemental attack with a bound matter spell.
  • Synergy Materia Location: Complete Chadley’s Battle Intel Report 9

Item Master Subject

  • Description: Increases the efficiency of items such as potions and ethers used in battle.
  • Item Master Materia Location: Complete Chadley Battle Intel Report 11

Chakra Matter (Second Set)

  • Description: Restores a percentage of the damage received depending on the AP level of the matter.
  • Chakra Materia Location: Sector 5 Church (where you fell through the roof!) in Chapter 14

AP Up Subject

  • Description: Double the amount of AP you gain in battle
  • AP Up Materia Location: Outside Aerith’s house in Chapter 14, it’s hard to miss. It starts out as ‘Pedometer Stuff’ but will change once you reach 5000 steps.

Looking for more help with Final Fantasy VII Remake? Learn how to get the best subject, which can be leveled with simple AP sources. There are also summons to unlock, most of which are obtained by completing Intel Battle Reports. Once you’ve beaten the game, it’s worth unlocking the remaining Final Fantasy 7 dresses by choosing the correct options during the Johnny, Heads or Tails, and Mrs. M massage course options, and finding the locations of the weapons or discs. music you left And if you’re just starting out, learn what to do during the timer choice and the Lost Friends mission.

The best Materia combos, buildings and pairings in Final Fantasy 7 Remake

Here are some builds that should help you in a variety of situations. (Matter + Matter denotes a paired slot.)

High Damage Materia Build

  • Elemental Materia + Fire Materia, Chakra Materia, First Strike Materia, Deadly Dodge Materia, ATB Boost Materia

This build will deal massive elemental damage and ensure that you always have enough ATB to consistently use abilities and keep enemies pinned down. Of course, swap out Fire for another element to exploit weaknesses.


Better support for Materia construction

  • Synergy Materia + Poison Materia, Elemental Materia + Fire/Lightning/Ice/Wind Materia, Self-Healing Materia, Item Master Materia

This will allow party members to follow up your elemental attacks with a poison tick, as well as giving their basic attacks a potential weakness exploit buff. They will also be able to heal you out of order and increase the efficiency of your potions.

Better grinding material construction

  • (Insert Materia to level up here) + AP Up Materia, Elemental Materia + Fire Materia, First Strike Materia, Poison Materia

This should keep you alive while fighting and make battles as quick and efficient as possible. Hit large enemies with poison first, then wear them down with your elemental strikes.

Categories: Guides
Source: ptivs2.edu.vn

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