Control – Weapon Mods and Personal Mods, including Astral Constructs explained

Control - Weapon Mods and Personal Mods, including Astral Constructs explained

Weapon mods and personal mods in control increase your skills, stats, and duty weapons, helping you truly demolish the Hiss.

Both types of Mods, weapon and personal, can be found using a variety of different methods. This includes the traditional chest-opening activity and the Astral Constructs system, which allows you to build your own Mods.

All the Mods you can find are randomly generated, so make sure you build a small collection. You never know what you’re going to need.

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Do you need more help in your search for the oldest house? Then check out our Control tutorial hub, with links to all of our Control guides.

What are personal and weapon modifications under control?

Weapon and personnel mods provide upgrades to Jesse’s stats and service weapon to aid you in your fight against Hiss.

When you start Controlling, you will only be able to equip 1 weapon and personal mod. However, spending skill points will allow you to unlock additional modification slots for both the service weapon and Jesse.

You will eventually be able to equip 3 personal mods and 3 weapon mods per weapon form.

You can easily add or change your Mods in the Loadout screen found in the main menu of the game.

The equipment screen is where you can change your weapon and your personal modifications.

Don’t forget to periodically update and change your Mods as you progress through the Federal Control Office. They will provide vital support in your fight against Hiss and having a good selection on hand will allow you to quickly adapt to any battle.

Where can you find weapons and personal mods in Control?

When looking for weapon and personnel mods in Control, it’s important to remember that both are randomly generated. This means that you have no guarantee as to what type of Mod you will receive or where exactly you will find it.

One of the easiest ways to find Mods is by killing the Hiss and opening the different chests that you will find in your investigation through the Control Office. You will also receive random Mods by completing main story quests and side quests.

Completing Board Countermeasures will also give you a random Mod. However, you will be able to see the rarity level of the Mod.

Board Countermeasures are additional tasks you can complete while playing Control. A countermeasure can be anything from killing a specific type of Hiss to killing enemies in a specific sector of the Bureau.

Completing Board Countermeasures can reward you with rare Mods.

You can take and redeem Countermeasures on board by visiting the Checkpoint in Central Executive.

Finally, you can also build your own Mods using Astral Constructs.

Astral builds for mods in control

Astral Constructs will allow you to spend a combination of source energy and materials to create random personal and weapon modifications.

You can access Astral Constructs through checkpoints spread throughout the Control Office.

When you first start Control, you will only be able to create random Common Level Mods. However, by improving the level of builds, you will be able to create mods with a higher rarity level.

There are 5 levels of buildings in total and you can improve your level of buildings by spending energy source and materials.

These are the requirements to improve your Construction level:

  • Level 2: 5000 energy sources / 3 house memories / 1 remaining threshold
  • Level 3: 7500 Source Energy / 5 Umbral Remnants / 1 Astral Flash
  • Level 4: 10,000 Power Sources / 5 Astral Flashes / 1 Entropic Echo
  • Level 5: 20,000 Energy Sources / 5 Entropic Echoes / 1 Corrupted Sample

You build your own Mods using Astral Constructs.

While you won’t know what stat boost the Mod will provide, you will know the rarity level of the Mod you are creating.

If you don’t like the options Astral Constructs offers you, spend 1000 Source Energy to upgrade Mods. This will generate a new selection of random Mods for you to create.

Mod rarity in control

Each Mod you find, Weapon or Personal, will have a different level of rarity.

The rarity of a Mod decides how much energy source you will receive when deconstructing it and, more importantly, the stat boost the Mod will provide.

Each rarity level is represented by a different color and Roman numeral.

Here are the five different rarity levels in Control:

  • Common – Gray – I
  • Uncommon – Turquoise – II
  • Rare – Blue – III
  • Prime – Bronze – IV
  • Absolute – Red – V

Mod Rarity Levels: Common, Uncommon, Rare, Prime, and Absolute.

Deconstructing mods in control

You can only have 24 different Personal and Weapon Mods, so when your pockets get full, it’s time to deconstruct some Mods.

Deconstructing Mods is the only way to get rid of unwanted Mods. To deconstruct a Mod: Open the Mod menu, find the Mod you want to deconstruct, and then press and hold the Deconstruct button, until the Mod is destroyed.

You will receive 250 Source Energy for deconstructing a rare Mod.

Deconstructing Mods not only cleans up your inventory, but also provides you with a source of energy, which you can use to create more Mods and new forms of weapons.

The amount of Source Energy you receive depends on the rarity of the Mod:

  • Common – 50 energy sources
  • Uncommon: 100 Power Sources
  • Rare: 250 energy sources
  • Prime – 500 energy sources
  • Absolute – 1000 energy sources

List of personal modifications under control

Here are all the Personal Mods you can find in Control:

It’s time to travel to the mysterious Federal Control Office. Our Control walkthrough can help you through story missions, including Welcome to the Oldest House, Unknown Call, Principal’s Override, Old Boys’ Club, Threshold, My Brother’s Keeper, Face of the Enemy, Finnish Tango, Polaris and Take Control. You can also learn new supernatural powers by completing A Merry Chase, A Good Defense, and A Captive Audience. We also have guides on how to upgrade your service weapon, your skills, how to use weapons and personal mods, how to unlock each outfit, and the solution to the roulette wheel puzzle.

List of weapon modifications under control:

Below you will find all weapon mods that can be applied to any form of weapon under control:

These are the weapon mods that are specific to the charge weapon form:

Modification Aim None
Explosive charge explosion Increase explosion radius
Loading speed Increases projectile speed.

Here are the weapon mods that are specific to the Pierce weapon form:

Modification Aim None
Drilling zoom increase Increases the zoom for the piercing weapon form.
Increased fire directed at Pierce Increases damage when aiming.

Here are the weapon mods that are specific to the Shattered weapon form:

Modification Aim None
Shattered projectile chock Decreases the spread of a projectile.
Shattered Projectile Impulse Increase the damage of fired projectiles.
recoil efficiency Decreases recoil

Here is the specific weapon mod for the spinning weapon form:

Modification Aim None
Increased fire spin speed Increases the rate of fire for the spinning weapon form.

Finally, there is the weapon mod that can be used on the Grip, Shatter, and Spin weapon forms:

Modification Aim None
Ammunition efficiency Decreases ammo cost per shot.

To learn more about Control, see our Control tutorial.

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