How to read Memory Fragments in Rogue Legacy 2 with the ‘thousand whispers’ puzzle

How to read Memory Fragments in Rogue Legacy 2 with the ‘thousand whispers’ puzzle

Memory Shards in Rogue Legacy 2 are small blue orbs that you will find on your travels through the roguelite’s deadly castle.

When you first interact with a memory fragment, your character can hear a thousand whispers, but cannot distinguish a voice. This is because a special element is required to read memory fragments.

You need to read Memory Shards in Rogue Legacy 2 in order to advance the story, so finding the item needed to translate “a thousand whispers” is essential.

If you’re looking for more help, our best Rogue Legacy 2 classes page can help you in your racing.

In this page:


What are memory fragments?

Memory Fragments are small blue orbs that contain special messages, sometimes called Insights. These messages can help guide you down the right path to follow in the story, unlock side quests that lead to useful items, and grant damage bonuses against certain enemies.

Some ideas are noted in the quest log and can be consulted. Special Insights can even grant damage bonuses against each boss. These memory fragments tend to be hidden in secret areas, such as behind false walls.

How to solve ‘hearing a thousand whispers but can’t make out a voice’ in Rogue Legacy 2

To translate a thousand whispers and read memory fragments in Rogue Legacy 2, you must find Aesop’s challenge ‘Inner Demons’, solve the puzzle it contains, and receive the Tome of Aesop.

Aesop’s challenge begins by finding a large statue with an object in front of it. The room will light green to indicate that you are in an area with a puzzle challenge.

As the game features a randomly generated map for each run, the location of Aesop’s challenge always changes. Fortunately, you never leave Citadel Agartha, the first and easiest area of ​​the game.

You can force Aesop’s challenge to stay in the same place by purchasing the Architect, who can lock the states of the world, preventing the Kingdom from changing. This requires 30 percent of all the gold you find on the next run. A higher percentage of gold is taken if you lock the same world multiple times, which eventually leads to you not collecting any gold.

You can switch between a locked or randomly generated Kingdom at the start of any run, so it’s recommended to use the Architect if you want to find Aesop’s challenge to read Memory Fragments as soon as possible.

Unlike the Kingdom, challenges are not randomly generated. So even if you don’t use the Architect to lock down the world, Aesop’s challenge will always be the same.

You must read Memory Fragments in the challenge and follow its instructions to reach the end and receive the Tome of Aesop. This will then allow you to read all the blue Memory Fragments found throughout the Kingdom.

How to Complete Aesop’s ‘Inner Demons’ Challenge

Once you agree to accept Aesop’s challenge, you will be transported to a separate puzzle area. Jump to the end to find the first memory fragment. Within Aesop’s challenge, you can now read those ‘thousand whispers’ and they will help guide you.

First phase

Follow the advice of the first Memory Shard and jump across the invisible platform below the Shard. The next section includes many precise spinning kicks. Line up your time jumps with the swinging red lanterns to spin kick your way to the top and teleport to the next location.

Second stage

In the next area, spin, kick, and run across the upper platforms until you reach the red lights. Be careful, as any Spin Kick or attack (even opening doors) will cause a projectile to be fired in your direction. Archers can stand in non-red areas to aim their shots at doors before passing through them. Other classes can try Dash to avoid the projectiles.

After finding another memory fragment, you will gain the ability to calm red orbs called Nightmares. Make sure you do this before hitting any more doors or performing a spin kick in the red areas.

Third phase

The final area of ​​Aesop’s ‘Inner Demon’ challenge is a combat section. Remember to calm the Nightmares before attacking during the first wave.

For the second wave, you can run to calm the Nightmare, but it’s easier to jump between platforms and let enemies die on the spikes below.

The third wave contains a lot of enemies, but it’s actually the easiest part. Simply jump to the small platform below to destroy the fragile platforms along the way. Enemies will fall on the spikes and the wave will be completed.

The fourth wave spawns a lot of enemies in short bursts, but remember to calm Nightmare down in the middle before attacking. Once you defeat all the enemies and teleport again, walk to the left and pick up the Tome of Aesop from the top of the statue.

Now you can translate the ‘thousand whispers’ in Memory Shards and unlock more Ideas!

If you’re looking for more help, our best Rogue Legacy 2 classes page can help you in your racing.

Categories: Guides
Source: ptivs2.edu.vn

Leave a Comment