How to complete Hands off in Destiny 2

Do Not Intervene is one of several King’s Fall challenges in Destiny 2.

Hands Off focuses specifically on the final battle against Oryx himself. For this challenge, teams will need to stay very organized within the chaos and pay attention to which Guardian kills which enemies.

In this page:

What is Hands Off in Destiny 2?

There is one rule in the Hands Off challenge: No Guardian can kill the same Orge or Light Eater Knight twice.

There is no reset, this requirement applies for the entire boss fight and a single mistake will fail the challenge.

There’s a lot going on during this boss fight, and keeping track of who killed what can be difficult. It’s worth it though, as successfully completing it will award two chests.

The Season of the Depths is here along with the Into the Depths quest. You can also know how to go fishing! Don’t forget to keep an eye on the Lost Sector and King’s Fall challenge rotation schedule!

Tips for completing Hands Off in Destiny 2

The Hands of Challenge terms for the Oryx fight are simple: a Guardian cannot kill the same Ogre or Light Eater knight twice. This is easy to achieve by following a rotation similar to the Daughters of Oryx strategy.

Plates will be assigned to four players. During the encounter, an Ogre will appear near each and a Light Eater Knight will appear in the opposite corner on the same end of the map. Only the player assigned to a plate can kill its Ogre and Knight. After the damage phase, have everyone rotate to take possession of a new badge and the responsibility of the Orge and Knight associated with it.

Floaters will need to be ready to intervene if a plate carrier is split between dimensions and can’t kill your Ogre and Knight. Repeat this until Oryx drops and the final potential weekly challenge is completed.

The floats will need to coordinate with each other to ensure you don’t hold the same plate twice. If it takes three phases of damage to kill Oryx, both floaters may have filled the same plate, so each team member must keep track of their own kills and be ready to intervene if this happens.

Doing this well requires great communication. Players must shout when torn between dimensions and floats must fill quickly. It is helpful for floaters to act as captains, with the rest of the team following their lead. Floaters must announce when they are filling to cover a Knight or Ogre, and call for help when they are filling on the same platform a second time.

If you’d like help with another part of the raid, check out our complete King’s Fall guide, while our King’s Fall challenge calendar lets you know when a specific trial will be highlighted.

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