Final Fantasy 12 Espers – locations, strategies, hidden Espers and battles explained

Final Fantasy 12 Espers - locations, strategies, hidden Espers and battles explained

If you’ve played a Final Fantasy game before, you’re probably familiar with the concept of summons. However, in Final Fantasy 12 The Zodiac Age, these are replaced by Espers, which function very similarly outside of the different terminology.

There are 13 Espers in total, and here in this guide we’ll walk you through each of them, including Esper locations, strategies, and hidden battles, for any that don’t yet appear in the main part of the Final Fantasy story. 12. which you can read about, along with many other guides, in our main Final Fantasy 12 The Zodiac Age guides and walkthroughs hub.

Final Fantasy 12 Esper locations, strategies and battles

Here’s a list of our specific walkthroughs for each “hidden” Esper that you won’t find in the main story; In the meantime, you can find more details on what exactly Espers are and how they work in the section below.

  • Final Fantasy 12 – Adrammalech the Wroth Location, Requirements and Strategies
  • Final Fantasy 12 – Zalera, Death Seriph’s location, requirements and strategies
  • Final Fantasy 12 – Cuchulainn, the impure location, requirements and strategies
  • Final Fantasy 12 – Exodus, Judge-Sal location, requirements and strategies
  • Final Fantasy 12 – Zeromus, Condemner’s location, requirements and strategies
  • Final Fantasy 12: Chaos, Wheelwalker, Bomb King, Fury and Humbaba Mistant
  • Final Fantasy 12 – Ultima, the location, requirements and strategies of the High Seraphim
  • Final Fantasy 12: Zodiark, Keeper of Precepts Location, Requirements and Strategies

What are Espers in Final Fantasy 12 and how do hidden Espers work?

You’ll be introduced to Espers for the first time during the main story, and while you’ll get five just by following the plot, there are eight more hidden ones that you can find and defeat. If you’ve played other Final Fantasy games before, you may think of Espers as XII’s equivalent of summons, and you may even notice that some of them are reminiscent of bosses you’ve fought in previous games.

However, if you’re new to the franchise, you may need some explanation. These supernatural beings, once defeated, can be added to a party member’s license board and then summoned during battle to aid you in a difficult situation.

When a party member summons an Esper, any other active party member is temporarily removed from combat, leaving only the summoner and the Esper, and this will remain the case until the Esper or Summoner dies, at which point they are killed. normal combat will resume. They’re not as formidable as they were when you fought them, but they can certainly help you even the odds if you find yourself in a tough situation!

When you add an Esper to a party member’s license board only them You can summon it, so when acquiring them it’s a good idea to spread them out a bit, and some classes may have additional License Board abilities hidden behind certain Espers, so be sure to look at them all before deciding.

That’s it for the Espers, but remember to return to our main Final Fantasy 12 guide and walkthrough center for much more!

Categories: Guides
Source: ptivs2.edu.vn

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